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When developing Gravity Express, I kept a more brief and more technically oriented devlog (altough with more frequent updates). I already noticed then that it took a lot of time to write articles and the accompanying graphs / screenshots. So I can only imagine what time goes into research for your game. But it’s worth it! This is a captivating read, and realising that this much care is put into development makes it my most anticipated game and an instant buy when it releases. Keep going!

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Thank you! This means a lot coming from you. Gravity Express looks great! I think it’s one of the Playdate games that feels the most fully realized. 
The devlog takes some effort, one may argue too much, since I have so much to do still for the game. But it’s a passion project and I enjoy sharing everything about it. Documenting the process helps me to structure my own thoughts and be more focused and organized. 
And it makes me face my own shortcomings. When I’m tempted to compromise, I vowed to admit it openly and it pushes me to work harder at finding solutions than I may have otherwise  given up on :)

But the greatest reward is knowing that some people realize and appreciate my dedication to the game. Nothing beats that.