Absolutely brilliant, as usual! I've played all the Rusty Lake/Cube Escape games, and bought every premium game thus far. I'm fascinated with the saga of the Vanderboom and Eilander families. Truly excellent storyline and gameplay that keeps you thinking.
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I'm fascinated by the storyline and curious about where it's going, but I'm afraid the low res graphics have defeated my aging eyes. Also, I had difficulty picking up objects; generally, I centered the screen on the object, but had to press "e" numerous times before it would take. Playing on an iMac with El Capitan.
It manages to be simultaneously challenging AND zen, which is quite an accomplishment. Your idea is original and executed beautifully. I really liked the colors you chose to use, the subdued music, and the overall environment.
I did have a couple of issues:
- A couple times, the game froze on me after I'd clicked a nova. A few more clicks here and there unfroze it, but I thought you should know.
- I could find no way to quit the game. Neither "Q" nor "ESC" worked and I ended up force-quitting. (To be fair, I may be an idiot who's overlooking the extremely obvious, a specialty of mine...lol.)
- I found it a bit too easy to confuse the cube and diamond novae. For me, it would have been more intuitive to make the cube a "plus" and the diamond a "minus" with corresponding symbols. (Again, to be fair, you may have had solid reasons for the cube and diamond.)
Overall, it's a fantastic game, and I hope you don't think me overly picky. :-)
This game is stunning! It's beautifully developed, with the levels gradually increasing in difficulty. I really loved the surprise rule change. Graphically, it's simultaneously minimal and eye candy, and I have no idea how you managed that. Well done! Please, sir, may I have some more?
Thanks! I use Mac OS 10.11.6 (El Capitan). Also, I'll close then reopen the itch app and try the DL again. You never know. :-)
Edit: closing and reopening the itch app did it, I have no idea why.
I tried DL'ing it via the itch app, but it said there was no executable file. Could you check the package? Thanks in advance! (Obviously, I can't say much about the game itself, except that the artwork looks stunning.)
...so I was really excited to find your world--writing game. Conceptually, it's logical and user-friendly. It's also a LOT of fun to experiment with different combinations. I'd love to see you expand this to include more landforms, waterways, and adjectives to describe them. Honestly, if you built this into a complete game where we had the option to build things in the worlds, I'd buy it in a heartbeat. (I'm thinking it could be designed similarly to choose materials, shapes, sizes, colors, placement, etc. Even mechanical and power categories to build devices. Just an idea from a Myst fanatic...lol.)
Really cool concept! I'm having trouble in the ruins, though. I've activated the fifth one, but it doesn't open up the next one for activation. (Sorry to be vague; I'm trying to describe the issue without spoiling the game for others, so I hope you know what I mean here.) Not sure if this is a bug or if I'm doing something wrong. :-)
For some reason, it won't download for me via the itch game app. When I click "install," it changes to "downloading," then a message pops up for about a microsecond (too fast for me to read it).
This is weird. After the initial DL, I could see all the supporting files (as if I'd clicked "show package contents"), but there was no .app file. I just tried it again and it DL'd and played perfectly. I think my Mac is messing with me...lol. It's the second time this has happened.
So, I think it was pretty good. I really liked the game mechanics. Lots of these games have a million keys to control what you do, so your design was refreshing...just walk into what you want. The "teleporting" from the menu to the game and back could be expanded on to create more difficult puzzles, if you were interested in making it more complex. Thanks for the play!
How is this any different from Minecraft? I mean, other than the wildlife, it looks nearly the same. Is it played differently? Different building mechanics? Smaller blocks for better builds?