This game was a delight. My group played in a google sheet and had a lot of fun building mood boards for various parts of the city. The rules are great for creating opportunities for colorful and creative collaboration whilst keeping tight enough focus that nobody felt lost and we finished with a very complete feeling city.
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Really fun simple rougelike. Some of the rule combinations where really interesting (although some of the rules need a tiny bit of tweaking to not feel unfair when they kill you esp blue tiles). It feels like a really good coffee break game similar to desktop dungeons.
Honestly I find the depictions of both mental health and violence pretty tasteless in this game. The way the game depicts murder and the lack of meaningful alternatives in game play implies either the game wants me to murder a bunch of people harming the characters mental health or to turn off the game and do something else. The message is pretty much a bleak "Let psychosis get worse, or do nothing"
The art style/audio in this game is really cool and a big standout. It feel like it lacks challenge since there doesn't seem to be a fail state and you can just swap the gold tiles directly to win.
This is a really fun concept. A couple of weapons feel a little too weak due to the lack of feedback (delayed grenade expositions and the number of shots it takes to explode barrels); but it's still really good.