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NiftyHat

14
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A member registered Nov 17, 2014 · View creator page →

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This game was a delight. My group played in a google sheet and had a lot of fun building mood boards for various parts of the city. The rules are great for creating opportunities for colorful and creative collaboration whilst keeping tight enough focus that nobody felt lost and we finished with a very complete feeling city.

This was really rad and surprisingly exciting on those big 50/50 gambles. The 2x2 hint feels very strong compared to the other as it basically means you can always profit using a pass.

Really fun simple rougelike. Some of the rule combinations where really interesting (although some of the rules need a tiny bit of tweaking to not feel unfair when they kill you esp blue tiles). It feels like a really good coffee break game similar to desktop dungeons.

11/10 best anger directed at past versions of myself the videogame.

Honestly I find the depictions of both mental health and violence pretty tasteless in this game. The way the game depicts murder and the lack of meaningful alternatives in game play implies either the game wants me to murder a bunch of people harming the characters mental health or to turn off the game and do something else. The message is pretty much a bleak "Let psychosis get worse, or do nothing"

The fact the music is so damn good makes the main mechanic so perfect. Love the inclusion of the dash mechanic. This seems like this has a lot of speedrun potential too!

The art style/audio in this game is really cool and a big standout. It feel like it lacks challenge since there doesn't seem to be a fail state and you can just swap the gold tiles directly to win.

This game is kind of fun but sometimes it's hard to tell why you are dying.

The game crashes for me on the first dialog option after talking to the girl.

This is a really fun concept. A couple of weapons feel a little too weak due to the lack of feedback (delayed grenade expositions and the number of shots it takes to explode barrels); but it's still really good.

Don't be fooled by the cute presentation this game is almost as fun as it is stressful.

The harpoon physics feel slightly but it's kind of fun once you get the hang of it.

It's really slick and I love how the game slips out of control trying to manage your inputs later on.

A good game if you think Space Team is too easy and you don't have any friends.