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Nexidava

26
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1
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A member registered Jun 06, 2020

Creator of

Recent community posts

We actually posted a pdf with example solutions on the game page a couple days ago, hopefully that's what you have in mind.  Some of these weren't the original intended solutions, but rather optimized solutions for ease of completion, but they're approximately the intended solutions in most cases.

Hmmm, gotcha - this is very helpful and thoughtful feedback, thank you very much!

If we do work more on the game after the jam is over, I'll try and take this into account.

Thanks very much for the feedback! 

We have plans for a gallery mode once we're allowed to add new features.

We did go back and forth on the sensitivity a lot - if you disable Reactive Sensitivity in the settings, you can manually control the sensitivity with scroll wheel - maybe that would work better for you?

We also fixed the aim prediction to be more accurate yesterday, hopefully that also helps.

I loved the writing!  Very funny, very them.

It was fun trying to figure out the right evidence to object with at the right moment, even if there were a couple cases where it was a little murky.  

Especially for a solo entry, this was really very impressive!

Huh, it seems to be working fine for me now.  Must have been an issue on my end.  Sorry for the false alarm!

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Wonderfully cute art style, loved the trainer type game!  The writing was excellent, loved all the references, especially the banter with Mint.  The polish on this was a cut above just about everything else I've seen.

If I had one complaint, it would be that it wasn't very clear what the bar to get a special ending was, and I ended up narrowly missing out on them all with a very balanced build.  If this is the culmination of the chain reaction, I feel like for me, it was a bit of a let-down.

Still really enjoyed the game overall, though.

Ahhh that explains it.  I'll see if I can find a pattern.

Space did not seem to be jumping for me on web, no.

The magnetizing is very fun, I can't blame you at all, lol.

Hmm, I didn't get any barrels dropping for a good while after the first one - might be a web issue, unsure.  I'll try again tomorrow and see if I can make it work.  Thanks for the tip!

Selfishly, I wish there was more banter, because you write it well, but I know how it goes...

And thank you very much, it's great to have your support!

I couldn't quite figure out how to beat the final boss, unfortunately, but everything I was able to play was a lot of fun!  The core gameplay mechanic is quite unique, and I enjoyed playing around with a swarm of bullets.

And it's always lovely to get to enjoy some Doki and Mint banter ^-^

Fantomethief kissing my beloved.

Doki will never learn this lesson...

I think you did a great job of illustrating the chain reaction here.  The breeding really did escalate to an unsustainable level.

I love the writing and the references, it's so them!

I had a little bit of trouble figuring out what some of the minigames wanted from me, likewise the controls, but it's a very cute game and I can see how much passion went into it!

Loved the writing and the art!  You really hit the nail on the head with their voices and reactions.  The gameplay was pretty cool too.

If I had one request, it would be to make the spacebar jump, I kept getting thrown off that it was only on W.

This was so high quality, from start to finish, I was seriously impressed.  I really liked how you wove into existing lore and made something really heartfelt out of it.

Glad I could help! ^-^

Loved the art style so much!  The writing was good too, very funny.  And for 48 hours, it's quite impressive how much you were able to get done!

Dokibird forcing dragoons to slam?  Yup, sounds like an average day.

I liked the part where she said "Buy my merch!" - now that's real Doki writing.

And of course, my favorite part - Summer outfit!

Loved the music, loved the animations!  Racing against Mint was a nice touch.

I found that getting too many speed boots resulted in not having enough time to avoid obstacles, which was a shame, but otherwise, quite fun.

Did you meant to submit your other game to the jam instead?

Fun game!  I liked the different shapes, they made it kinda fresh compared to a regular suika-like game.  One possibly issue - the largest dragoon size doesn't combine with itself to disappear, so there's an upper limit most suika-likes don't have.

Cute game!  I enjoyed the flight movement and the puzzles in certain sections.

I liked the humor, it was definitely quite on the nose, lol.

Same issue, unfortunately

The gameplay is engaging, the music is excellent, and the scenarios were interesting.

If I had one complaint, it is that one cannot cancel movement after making it.  Otherwise, the mechanics were solid and quite easy to understand.

You're right that a writer could have helped this game shine even more, but for a solo project, this is quite impressive and high quality!

One note: I think you're using "Deplacement" to mean the number of tiles a unit can move - this is a very uncommon word in English, and something like "Movement" might be easier for English-speakers to understand.

I loved this game, though I wish that I'd been able to find an ending where it felt like anything truly changed.  I respect the exploration of what being a soulslike boss is, but for a game about the capacity for change, I felt dissatisfyingly unable to achieve it in anything but the manner in which the queen accepted her death.  Still, a very fun little game, I enjoyed the concept a lot.

I did find a bug where if the queen has just used move 3 when dropping below 1/4 health, the hero dies when the fire goes off, but is then resurrected for phase 2.  Should probably make the hero invulnerable after starting the phase 2 animation?  Also, possibly related, on the next run, the "what do you fear?" question was asked for a second time.