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newt

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A member registered Feb 12, 2014 · View creator page →

Creator of

Recent community posts

Thanks.

I guess.

I like this option. I want my games to be unen🥒ed by ads.

I like the idea of offering people who bought the game here keys.

More fx isn't really an option. Reducing the opacity helps a bit.

The Arc effect gets a bit pixely when it's fairly small.

Any way around this? I know it's probably angle rounding issues.

Yeah it's still in development.

I'll add more after the lorezjam is done.

Given that it said you can go lower than 64x 64, 64x 36 would work, and get a 16:9 ratio.

Anyway I'm changing mine to 16:9, now that the jam is over. lol

She.

This was a planned project that happened to coincide with the jam for me.

Unfortunately I didn't get as much added as I hoped, followed the white rabbit kind of thing, but I will be updating it at some point.

What I might do is have the jam html version, and then have a downloadable finished one.

(2 edits)

Added some graphics, and integrated Google Play for achievements.

Im hating my battle system. I'll change it to a percent system as part of rewards.

oort

Oort update

Screen at 256x256... sorta

Completed fighting system.

Thinking of adding upgrade system.


Oort

oort

Added multiple caverns, warp, hp bar, battle mode(partially), and an enemy.

It's hard to get pixel sprite fonts right.

The work is appreciated!

Yeah the viewport is 64x64.

Thanks.

Ok aparently there was an export setting I wasn't aware of, so the border issue is fixed.

I've added a fullscreen button to my game, and I think the scaling is correct.

Just wondering if it's acceptable.

Also, the site has offset the border, and I'm not sure how to fix that.

I've noticed the same thing on Gamejolt.

https://newt.itch.io/oort

(2 edits)

A procedural platformer dungeon.

oort

Heres what I have so far: ■