For those interested about what I considered scaling. The timer was set to increase with the formula: 30+(glevel*30*0.33), with glevel being the number of timers. Then the numbers of the bugs was scaled by that glevel amount *10. Also used the time scaling feature to stop all movement(I was originally going to lerp it). I did however interpolate the playback rate of the music. For the layer the camera was made to scale it based on movement, and used a tilt shift shader that has a gradient blur. Finally the minimap scale was set to 0.05.