Thought it might be fun to have a spot where everybody can post a screenshot representative of the work they accomplished each day in the jam.
looking forward to this one!
i went with ScreenToGif for windows, it works fairly well
I suggest you to use ScreenTo-Gif, it has a friendly interface and it works really fine for me... :D
gifcam works for me, very simple and easy
Many, many thanks! I'll download it and share the results later.
Also, nice example, hahaha.
Hey looks great for the size. Why each one have two scores "00" ¿?
Thanks from the artist :).
The idea is to show the score without hidding the action. In this mockup all score panel are shown. But in the final version, we will show only the most relevant one.
(Sorry for my english, I'm french ^^).
not sure if there's an easier method, but if you click html and type <img src="IMAGE_ADDRESS_HERE"> it works.
Hey ! It reminds me the combat system from Resident Evil: Gaiden ! Good luck, I like monsters and gore project :)
Hah, awesome! You're the second person who's mentioned that, which prompted me to check out RE:G. Never played it when it came out, but I def see the similarity! Looks like a game I would have loved. :)
Looks sweet, love the armchair and the... I'm going to say brandy... because I've got something similar in the cupboard. :P
This looks awesome! Can't wait to see how it develops!!
Very nice! I hope you'll have time to make buttons blink in all kinds of ways in reaction to player action/ship states. :)
It seems the parallax goes to the wrong side, isn't ?
It's correct, I think, just a little out of context at the moment.
I got it semi-decent in the actual game section, so there will be improvement. :)
I'm quite fond of the black and white. I made a whole game once, in color, then added what I called a "50s mode" that was basically black and white with a film grain and it looked so much better. :P
Hell, add film grain to it. ;)
Loving the black and white :)
I reckon black and white fits best!
I like "Black and White" more - it give better feeling and some space for my own fantasy
also B&W will give more time to create more content : D
The black and white does look great, but the color can open you up to a lot of different possibilities throughout the game.
Actually some black and white elements in addition to color elements opens you up to a lot as well.
I m thinking to choose color but, with a option (50's mode) to switch to black in white mode instantly... it give more control over the game to users and they can also play in mode which they like most... what about this idea ??? :D
can you add "AWSD" button to "arrows" control as well?
will be great (kind of uncomfortably to use Arrow+mouse)
Hi, you can make the size of your game screen bigger by changing Viewport Dimensions on your game's edit page. Try something like 640x640. Right now it's really small in the browser.
Hi, I have uploaded a new version of the game. Now it is possible to upscale it.
By default it starts at 256x256 (scaled from 64x64) and I added the fullscreen button but the mouse pointer looks too tiny now. Should I change it as well?
Thanks for your suggestion :-)
Man, these sprites are seriously cool! You can never have enough zelda-a-likes! Looking forward to playing it!
\drools\ looks very cool - this jam getting better and better D:
It's super great ! I like the colors and the little fuel sign over there.
You can add a radio, some trees and houses to look at...
looking great : ]
the shadow effect looks awesome, but you should decrease the pixel size of the shadows to make it more realistic and it will create a less eye strain to the player.
Ha! Underwater game - very interesting
seems interesting, add another clip after adding some more stuffs and a pinch of concept to it, and u should add some water ripple effect and bubble formation to it, it will look more watery and awesome :D
well - smooth camera give better feeling of motion - i like it
can game have both camera mode options? : o
Hmm, i liked the smooth camera. I tried to put on my game too, but not work with my idea. But in your game looks cool!
wow - this is looks very cute and interesting
This looks really lovely! Can't wait to see more.
Awesome! tell us more. What engine?
It looks like the black-wipe is occurring after you've already drawn the next floor. Fix that but otherwise it seems satisfactory, unless you'd like to do something cool like a comic book panel transition. Take a snapshot to a texture of the current screen as you reach the ladder, without the health bar; render to texture your current screen and pan up or down between them for a few frames.
I was doing similar animations today, but yours look super smooth! I'm impressed! Big improvement (and I, for one, like the intense shadow)
That new animation is great, diggin it
I think it's only the left and right animations that are weird. The up and down are really good looking, certainly better than what I could do at such a tiny scale.
The problem might just be the legs imo
i'm loving all the portraits! :>
Loving the animations!
Lot of amazing work you're doing here! Borrowing your font!
The game's looking great, but do you think there might be a few too many stars? It comes off a little cluttered imho
I'm blown away, that is fantastic.
if u need to make "full line" to "crash it" and get score like in tetris..
its mean i can just always drop 1 cell\cube to make it effective ? ...
This looks really interesting, but what's the objective, I'm curious? :P
So it's going to be an exploration/inventory management/trade game where you control a trade ship and you have to sail across a big, unmapped ocean to both find and trade with multiple islands with a procedural economy. You can set a course and sail in any direction indefinitely while you manage your inventory and stats and stuff so sailing isn't too much of a bore, but you have to pay attention to where you're going because if you crash while you're moving too fast, the game's over.
The main goal is pretty much to survive and to make as much money as you can at the moment. I guess I should come up with an idea for a win state, though, huh? Haha!
Sounds cool! As for a win state, could always have a few options, some potentially endless games have life goals, such as amassing a certain amount of money. You could do that, and add it other more fitting elements like' Find X number of ports, Sail X distance, etc. Then the player could choose whether it's going to be a short game or a long game. :)
Hi Meursault, you can defeat an enemy! Eligible for early access now I say. It want to suggest untying the camera from the player character, that way the camera can travel a pixel at a time instead of jumping instantly.
Looks really awesome!
Thanks from the artist :)
Thank you Baku! :'D Your 2D are beautiful, it's really cool to have a positive reviewer from you.
I recommend adding a tween effect for the billboard movement. Maybe a parabolic curve?
Have you tried smooth character movement? Some kind of tweening? I wonder how it would look.
Good idea, there are so many types of tweening to choose from.
I dug up a cool gif I saw on Twitter last month. Maybe others will find this helpful.
Yeah I thought you could try sth like 3rd in bottom row.
I've also seen this a few days ago.
Okay, so I tried a few, but tweening between 16 pixels in a pixel perfect way is pretty challenging.
I ended up setting up an array for the values to move by. So in the case of Easy Ease, the distance moved per frame is this: [ 1, 1, 2, 2, 3, 3, 4] While Easy Ease Out is more like: [1, 2, 3, 3, 4, 2, 1]
I guess best to have him slow down at the end of movement so controls feel responsive.
Great work, are you planning to add some story?
I like Easy Ease, because it brings a sort of impact to each step that I think works well in your genre.
Really really helpful reference gif for arty types and code monkeys alike.
This looks really fun! Is it always the same pattern of blocks, or are they randomly generated? :D
The pattern of block will stay the same, although what you will find and the end of each path will be randomized. What you see here is just one part of the game, the fight system with the bosses will be like another minigame in this game (like in undertale).
Looking neat, but a bunch of this stuff is at a much much higher resolution that 64x64? :V
Exception for the ball trail and camera movement, the game resolution is 64x64. But we are not rendering "perfectly" on a 64x64 grid.
I will do that on the next week :).
This will be fun to play :)
I love that bouncing ball animation. Really nice little use of squash. Nicely done, dude!
Excellent idea !
Where are you on your project ? Do you need help to draw some pokemmmoooons ? I'd be glad to help !
Looks gorgeous!! To what extent is it non-interactive though? More on the Tamagotchi side of things, or more along the lines of Mountain?
I'm a little ashamed to use the word Tamagotchi... There will be no challenge. The concept is : the more time spent with Tina, the bigger the plant grows. And that's it.
Just leave Tina.App open somewhere, to hear her say things, and do stuff.
It would be cool to "feed" the plant or something like that, but I didn't find a simple way to do it... yet.
Sweet! The pixel art is so nice here. Keep it up!
looks awesome bro I want to play that!
That reward animation looks insanely smooth, when the size is taking into consideration! Game looks better and better with every post!
Arggh! Sound! I had completely forgotten for my own.
Sure! I guess since I'm already borrowing a lot from Zelda, the music could be in that vein as well? I'm thinking to begin with I need at least 2 tracks, an overworld one that's adventure-y and fairly happy, and a boss track that's super intense. Thinking 8-bit chiptune stuff. Would be best of they loop, of course.
So totally, go ahead and play around with the above concepts if you feel like helping me out! :D
No pressure tho, I've found some free music here that, in a worst case scenario, could also work, but stuff created specifically for this project is of course much cooler.
It looks really cool now. Great development !
The bullet thing is real annoying though, I was thinking, maybe showing only the enemy and doing some shake + blood or something similar so without seeing the bullet we see the moment it hits? Bullet travelling is cool but not sure how you can solve this repetitive camera movement.