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Lachlan Kingsford

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A member registered Jan 12, 2015 · View creator page →

Creator of

Recent community posts

Heya friends - 

As we know, this game is still in development, and being refined. As such, I'm looking for more people to play with (or to play themselves).

To play with me, you'll need Tabletop Simulator, and probably a Microphone. 

If you're keen on joining me for some playtests, let me know here or by email (address is in the rulebook) and I'll figure out how to communicate with you.


Lachlan

This is a space for us to report how playtests went, and then have any discussion from those.

If you let me know how your game went - could you please include the version you played and how many players played.

I'm also keen on feedback of particularly:

  • How long did it take to play?
  • Were there any rules that were unclear?
  • What were the scores?
  • Did you feel like there is room for you to improve in the game in subsequent plays?
  • Did you feel that you had interesting decisions to make throughout?

Hi -

Is there any plans for a HTML5 Client-Side Api? I want to be able to tell what user is logged in, and possibly be able to accept sales for particular content (DLC style). Is this on the way? Or in part already around?

If anybody is googling for this later:

    <style>
      html, body
      {
        height: 100%;
        margin: 0;
      }
      body
      {
        display: flex;
        display: -webkit-flex;
        -webkit-justify-content: center;
                justify-content: center;
        -webkit-align-items: center;
                align-items: center;  
      }
      canvas
      {
        display: block;
        outline: none;
        height: 100%;
        max-height: 133.333vw;
        width: 100%;
        max-width: 75vh;
      }
      </style>

worked well for my use case

Heya -

I've done lots of gamedev before, but am giving a try to some HTML5 stuff. I'm having issues writing CSS on my index.html to resize my canvas to the correct size. I've tried:

```

canvas { width: 100%; height: 100%}

```

which leads to perfect results on the page, goes oversize on fullscreen and I've tried:


```

    <style>
      canvas, html, body {
        margin: 0;
        padding: 0;
      }

      canvas {
        max-width: 100vw;
        max-height: 100vh;
        position: absolute;
      }

      @media (min-width: 75vh)
      {
        canvas {
          width: 75vh; /* (720 / 960) * 100*/
          height: 100vh;
          left: 50%;
          transform: translateX(-50%)
        }
      }

      @media (max-width: 75vh)
      {
        canvas {
          width: 100vw;
          height: 133.333vw; /* (960 / 720) * 100 */
          display: flex;
          top: 50%;
          transform: translateY(-50%)
        }
      }

    </style>

```

which leads to perfect results on fullscreen, but pushes the canvas out of the container as the vw is from the page, not the inside of the iframe (I think).

I've tried using ```:fullscreen canvas``` and ```canvas:fullscreen` as well.

Has anybody got any good css template they can share? I know I want it to be 720x960 on the page, or in the center of the screen, resized keeping aspect ratio if fullscreen. 

I gave your game a try, and had a win. If you're interested in checking out the playthrough, it should be available on YouTube in a few minutes time

I beat it! There's a video up on https://youtu.be/Kl2Z3sKz0-w if you're interested

Well done on finishing. If you're interested, I put a playthrough of my attempts up on YouTube

Well done on finishing. If you're interested, there's a video play through I put up on

Hiya - 

I made a blind play-through video of your game. It's up on

TL; DR: You did exceptionally well. There are a few little niggles, but it was a valiant effort.


L.

Heya -

I gave your game a blind playthrough and put it up on https://www.youtube.com/watch?v=L3WzFYcsjn.

Really great effort.


L.

Thank you for your detailed response. That fills in a few of the gaps - and I'm keen on giving it another try. I'll let you know how I go.

L.

Sorry - exception starting game:


* Yikes!(Human, Cloaked Dancer)         *
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
   at RLGame.PlayerStatsPanel.Draw() in D:\Workspace\C#\RLGame18\GameFiles\Panel\PlayerStatsPanel.cs:line 28
   at RLGame.RLGame2018.Draw() in D:\Workspace\C#\RLGame18\GameFiles\7DRL18.cs:line 434
   at RLGame.RLGame2018.Game() in D:\Workspace\C#\RLGame18\GameFiles\7DRL18.cs:line 127
   at RLGame.RLGame2018Launcher.Main(String[] args) in D:\Workspace\C#\RLGame18\GameFiles\7DRL18.cs:line 685

Had other successful runs though

Heya - I recorded my experience playing your game. You can watch (if you'd like to) on Youtube.


L.

Heya - I recorded my experience with RogueWave as I was playing it. Really well done. 

I recorded my gameplay and put it up on Youtube. Sorry that it took me a bit to get on top of what was happening! Excellent effort overall.

My complete experience is up on YouTube (linked). Really complete experience - well done.


Does it happen consistently? I found one crash level bug on creating the game, but happens very occasionally - but on both versions.

Huh. Thanks for that - I'll have an investigate. Slightly concerning... can't drop back to one version just yet!

(1 edit)

Thank you! I agree entirely. I didn't even consider the idea of colour.

I wanted visual and audio response to both - but I didn't get time. I'm hoping to add it in to the 'enhanced' edition over the next couple of weeks. I also really wanted bloopy noises, but again - time.

I like the idea of a screen shake. I think I want to combine it with a bit of goo or something when your Jelly is attacked - as I don't think it's really clear enough yet.

Wish I knew what was up with the generator. I didn't roll my own for this one. I think I'll have a look into a workaround.

Thanks again for your feedback, and for playing!


- L -