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MundanePixel
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Recent community posts
Hello, my name is Anthony Drapeau, I am an artist, programmer and award winning game designer. I prefer to use Unity but I am open to working in any engine.
You can check out my portfolio here: https://www.mundanepixel.com/games
I sent a request on discord, my username is MundanePixel
Hello my name is Anthony Drapeau I am a pixel artist, game developer and programmer currently looking for work.
I have about 8 years of pixel art experience with 4 of those being in game art.
Strengths: game assets, tile palettes, Top Down, props, UI, etc.
Weaknesses: backgrounds, high detail characters
My rates and schedule are very flexible and I’m not picky about the work I do, so if you need someone I’m sure I can be a good fit.
If you’re interested, feel free to reach out
Email: MundanePixel@gmail.com
Discord: MundanePixel
Past Work:
Nightmare Arts (In development)



Hello my name is Anthony Drapeau I am a pixel artist, game developer and programmer currently looking for work.
I am primarily a Unity developer but I have experience creating games with Unreal Engine, Gdevelop, and Construct as well. I have released two commercially available games (both with “Very Positive” reviews on Steam) and about two dozen smaller projects.
Outside of game development I have worked as a web developer using JavaScript, PHP, and Wordpress. I have experience writing plugins for Aseprite using LUA, and I have about three years of teaching experience with programming and game development.
My rates and schedule are very flexible and I’m not picky about the work I do, so if you need someone I’m sure I can be a good fit.
If you’re interested, feel free to reach out
Email: MundanePixel@gmail.com
Discord: MundanePixel
Past Work:
Nightmare Arts (In development)
i like the creativity within the environments a lot, especially the maze full of paintings. And the ability to call Center to get more information about the world was a very cool mechanic.
(minor spoiler)
(also i wish itch had better tools for marking spoilers)
Also the wrongside being sort of a character itself was neat ending twist. it was a lot more interesting then the general scp style spooky goobers that backrooms media usually go for.
I think the the game fits the theme really well and i enjoyed the gameplay, but I would have liked to see the power used more through the game instead or just in the boss fight. i did find a few bugs, like you can sequence break and enter the boss room without getting the power. And if you spam your spear attack while standing behind the boss the knockback will send you through the doors and into the credits.
This game fits the theme and I enjoy the gameplay. But there are a few things i feel like hold the game back.
The entire game feels very slow especially in the first couple rounds. I would suggest simply lowering the health on everything so levels dont take as long. Another thing is that choices dont feel very meaningful. Ship construction is super straight forward and the player only has input in the ship's shape. I suggest having it so the player gets a choice on like one of three ship parts to get at the end of each level instead of being stuck with the static choices the game gives.
On the positive side i really dig the art. Its very simple and cutesy yet effective for what youre going for (I especially like the fist weapon for the ship). The variety of ship parts makes it fun to discover new combinations and looks for ships.







































