really really love this one. only issue was a crash that occured with the Firecracker item, but other than that, amazing job
MundanePixel
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There were a lot smaller issues I ran into, that compounded to make the game a bit rough.
- Jumping while upside down was very strange. it applied significantly more force than jumping while right side up
- The camera snapping to highlight the goal and button in level 1/2 felt very jarring, thought it was a bug at first. Playing level 2 again, i think it might be bugged? as it got stuck and wouldnt return back to the original view.
- I kept getting flash banged in level 4 by a large purple gdevelop logo that covered up my player
- The blocks acted strangely, running on top of them would move them around and I kept clipping into them.
- Since rotation only has 2 states, it might be better if its just on a single key instead of 2. I kept pressing R expecting it to act as a toggle.
- There are a few “death” pits that the player can fall through, but they dont reset the level. It got a bit confusing on whether i was dead or just somewhere off screen. Also spaces off screen where I can get soft-locked where its not clear on what exactly is going on.
I was invested enough to play through the whole thing if that means anything.
The atmosphere was nice while inside the house, the outside could use some work to make it feel more “real”.
There were a lot of bugs, obviously, but there was only one that really significantly impacted my experience (being able to interact the music sheet multiple times which froze the graphic on screen). There rest were smaller things, like some models not rendering correctly (sink + right nightstand), sprint not working, and the “P to call forensics” text being stuck on screen.
Outside of bugs my biggest issue was just lack of direction. its a common occurrence in amateur horror/adventure projects, but I got to a point where I was just running around the environment looking for anything to interact with that would progress the game, which killed a lot of the tension. Some way to keep pressure on the player or gently nudge them towards their goal would go a long way.
Random ideas: have the “monster” close off rooms that are no longer relevant to progression, direct the player by narrowing down where they can look. or even simpler, give the keys a more reflective material so they can be easily spotted while the player scans with the flash light.
Not too bad for a first finished project, but still could use some work.
Hello, my name is Anthony Drapeau, I am an artist, programmer and award winning game designer. I prefer to use Unity but I am open to working in any engine.
You can check out my portfolio here: https://www.mundanepixel.com/games
I sent a request on discord, my username is MundanePixel
Hello my name is Anthony Drapeau I am a pixel artist, game developer and programmer currently looking for work.
I have about 8 years of pixel art experience with 4 of those being in game art.
Strengths: game assets, tile palettes, Top Down, props, UI, etc.
Weaknesses: backgrounds, high detail characters
My rates and schedule are very flexible and I’m not picky about the work I do, so if you need someone I’m sure I can be a good fit.
If you’re interested, feel free to reach out
Email: MundanePixel@gmail.com
Discord: MundanePixel
Past Work:
Nightmare Arts (In development)



Hello my name is Anthony Drapeau I am a pixel artist, game developer and programmer currently looking for work.
I am primarily a Unity developer but I have experience creating games with Unreal Engine, Gdevelop, and Construct as well. I have released two commercially available games (both with “Very Positive” reviews on Steam) and about two dozen smaller projects.
Outside of game development I have worked as a web developer using JavaScript, PHP, and Wordpress. I have experience writing plugins for Aseprite using LUA, and I have about three years of teaching experience with programming and game development.
My rates and schedule are very flexible and I’m not picky about the work I do, so if you need someone I’m sure I can be a good fit.
If you’re interested, feel free to reach out
Email: MundanePixel@gmail.com
Discord: MundanePixel
Past Work:
Nightmare Arts (In development)
i like the creativity within the environments a lot, especially the maze full of paintings. And the ability to call Center to get more information about the world was a very cool mechanic.
(minor spoiler)
(also i wish itch had better tools for marking spoilers)
Also the wrongside being sort of a character itself was neat ending twist. it was a lot more interesting then the general scp style spooky goobers that backrooms media usually go for.









































