I did it after like 50 times playing it! :D good luck!
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Instead of measuring exact size of .mono, I would just subtract .mono's size in bytes from the whole size at the end. If it's less then 2MB, we're good to go. I would do this way, because .mono's content may vary depending on the version of Godot.
So when I'll submit my project, I'll provide a size information with and without .mono. One may validate it.
This so interesting! Typical case of “lets postpone the problem how Sara will fire better”, and then “hm... as I get used to it, not that bad at all!” :D
Thx for your feedback, I hope you enjoyed it :)
This is my second gamejam and I'll send my second ever game :D Anyways, this game is about a city, Ely in Nevada, where everyone is infected and became zombie, except you. You have to get out from the city with your car until sunset, when the city will be destroyed by the army. Also, as its night, the city is completly dark, except your car's headlight. But be aware using headlights as zombies will attack you when they see light.
Good luck everyone!
I really like the theme as I liked Terraria as well. This game has so much opportunity in it, but currently a little bit buggy and not well polished. If you have not get bored developing it, I would recommend to continue, because basically its a good game
I was pretty mutch shocked after the intro cinematics. I like it really, then I got a not totally polished game, with pure icons (settigns cog and exit for eg.). I know, a game is never ever finished, but it was just a sad feeling after the 10/10 quality cinematics.
The gameplay thougt is interesting!
I like the atmosphere of this game, and I think there are a lots of undiscovered things in it, but I got angry after 10 mins, because:
- I could not mine. I tried several ways to select pickaxe, but right mouse button didn't initate a mining process or whatever
- While I tried to figure out this, an annoying bird appeared and killed me. I know I might had to use sword, but there was no time
- Without a minimap, I see no path what to follow, so I got bored after few minutes, where to and why to continue.
Wow. I just tried out this one and the idea is super cool! I was looking at the screenshots and then when the game started I was more than surprised that the game isnt a simple WASD game :D I dont know if the idea is unique or not, but I really like it.
One thing though: the control of the menu was not that clear. I tried to use arrows then WASD to navigate but non of them worked. Then I figutred out that I have to use my mouse. Also, pressing W makes the game windowed that wasnt expected at all.
But for all, that's it, I'll try to go through the levels, but thats not that easy!
Hey. Yeah, that was a problem for me, how to fire. I ended up with this, where the projectile starts to the direction where you go. If you stand still, then... there is no direction to fire. I wasnt happy with this and postponed the problem, then after few playtests I found that its not that bad, even more funny. But I’m open for ideas, because for first it was bad for me too.
Here is a demo video that shows some basic game logic. I tried not spoiler that much. I have 4 NPCs currently, all of them behave different; treasures; secret doors, etc. I'll spend one more week to extend the map, add new NPCs, bosses, and treasures. Also I have to add a story menu where I give you hints about the game :)