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MosquitoInTheMorgue

68
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A member registered Jul 02, 2025 · View creator page →

Creator of

Recent community posts


Story building is by far the hardest part of this game. I have no idea what i'm doing.

Anyway. Added a lantern and some ordered dithering. Apparently the effect makes it faster so im keeping it.

Not allowed to import models cuz of CORS so i guess i'll be making my own models with cubes and cylinders. 

Im also not allowed to import sound cuz of CORS so i guess im gonna be making visual cues.

If anybody has any ideas for what to add to this project, lemme know with a reply.

Unfinished :/

Put the cat back in the bag bro

Not really sure how to do that honestly. I've been tryin but it don't work

itch.io Community » Game Development » Devlogs · Created a new topic Test #11
(1 edit)

Hello everyone!

Sorry for getting back so late. I just wanted to get this update ready. 

Added: Pipes (P = spawn pipe), Source engine player grab rotation.

Now i know the pipes is a little confusing but trust me. They will be weapons soon. The hard part about that is making animations within a 3d renderer. So it might be even longer before i post another update.

Anyway, have fun!

https://kona4t.itch.io/test-11


Portalable community · Created a new topic It's me kona

Dude i've lost my other account. My new one is: Kabos271

real

https://kona4t.itch.io/test-9

Reminds me of something i've seen somewhere before....

(1 edit)

How it works is that theres a slightly bigger mesh placed in it but with "backside" turned on so you only render the back not the front so it doesn't cover the object. So yes. The rendered shape could be complex shapes. The physics body would have to be built from simple shapes though

.

itch.io Community » Game Development » Devlogs · Created a new topic Test #8

YOU CAN NOW STACK CUBES ON UR HEAD :)

Welcome to test #8,

We've added coruching, head collision detection, forced crouching from that detection, and i might add colors next.

https://kona4t.itch.io/test-8



I pray for your sanity

I ain't payin 2.50 bro.
Sorry man.

just copy the player's standing code and reverse engineer it from there.

aight

If you can export your game into an html file, i could see what i could do.

what game.

To be fair. My laptop is being a lil slow due to the lack of internal storage.

I know right?

(1 edit)

Currently. My discord is unavailable to me. For now. Sorry man

Dimen community · Created a new topic Features? Objects?

What should i add for this game?

I really have no idea...

You should add a subtitle underneath the title of Passenger 2 that says "the seatquel"

Ragdolls are always neccessary 

Is this godot by chance?

Nice main menu.

(2 edits)

not with these 2 BOXY BOIS

(1 edit)
Here's a lil physics demo i like to playa round with.

c = spawn cube
e = grab
wasd = move
mouse = look
https://kona4t.itch.io/test-9


Thanks! My discord currently is unavailable but i'll let you know!

itch.io Community » Game Development » Devlogs · Created a new topic Test #6

Idk what i was thinking. Maybe it'll be a stacking game. Who knows?

Anyway, i added cube spawning with 'c'

removed: Cartoon look due to performance dips.

https://kona4t.itch.io/test-6

Hey everyone!

Welcome to the 5th test of progress.

We made it to name tags and jumping and a reticle. Very nice.

Currently this is just a physics demo. But it will have as setting soon. I'm still deciding on one currently. If you guys have any ideas for one, reply please!

itch.io Community » Game Development » Devlogs · Created a new topic Test #5

I never thought i would say it this week but.... WE GOT OBJECT TAGS


That's right boyo we have the name of da object right above them (How convenient!)


I also added a lil reticle.
 




itch.io Community » Game Development » Devlogs · Created a new topic Test #4

In this test, we have added the ability to "Jump"
(Mostly)

https://kona4t.itch.io/test-4

itch.io Community » Game Development » Devlogs · Created a new topic Test #3

Added: Cartoon Highlight

Welcome to test 3 of  "city" 

I have no idea what i'm doing design-wise. I literally keep switching all the styles every 3 seconds. If anybody would like to design a city for this game to take place in, here is my discord: kona0198_87066

Working on: JUMPING

e = grab

itch.io Community » Game Development » Devlogs · Created a new topic Test #2
(1 edit)

Now it had the new and improved PLAYER COLLISION

WOOOOOO LETS GOOOOOOOOO

Anyways, yeah. You heard that right. WE NOW HAVE PLAYER COLLISION.

We also now have something to stack the cube on. It's a  W     A      L       L

https://kona4t.itch.io/test-1

(1 edit)

Welcome to the first ever test of physics in "City" 

Everything starts somewhere and today it starts now


*Also valve don't come after me*

.https://kona4t.itch.io/test-1

Random, Over a year to make, official itch.io team (If there is one idk), AAA studio, Passion project, GPU needed.

or the right python.

Sorry to all who tried to play this without python installed. There is now an automatic python install for anyone who tries to start it without having python.