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mootytootyfrooty

57
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2
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A member registered Jan 31, 2024 · View creator page →

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Yes thank you! I'm working my butt off on finishing a vertical slice!!

now thats a spicy meat-a bol

Thanks! Yeah the clouds are a bit over the top in this haha it's very intense to look at, I have a whole mixing system for them so I'll be able to make a lot of variations. 

Nothing's slicker than pool!!

Very slick! Love how OP you get, love the music. 

Nice art!  Plays like one of those old random flash games.

felt like a proper old gameboy game or something. great job!!

Cleaned a lot of dirty dirty boys in my day

Reminds me of that one game where you have 1 arm. Great job

Ha! Adorable, good little mechanic to try to master, too. 

I showed up and made them do leg day, now they're slick!

Thanks! V0.1 incoming haha, this is like V0.01

Reminds me of those old amazing machine games from the 90s/early 2000s, also great intro!

Love a good bhop, I couldn't quite figure out what to do at the start for a while there. 

On the job!

Thank you so much! I'm excited to keep refining it until it really hits.

I'll have to look into that, these browsers all behave wacky with their control schemes on different systems so the pointer lock was probably overriding your mouse somehow. Was amazed it even ran as I had so much debug crap still like on the cloud shaders making it unnecessarily heavy. 

Slick as always!

super cute, love the spin tricks

Riding a sniper rifle... hell yeah!

Slick! This is a great idea altogether. The game is tough, too!

Cute game, really hard!

Great idea with the water strider dash! Made it a good little challenge. 

Thanks for checking it out!! I'll be updating it when the files unlock to the hopefully finished demo if these bugs stop torturing me. Every time I upgrade something all the old bugs come back since they were edge cases in the first place haha. 

Thanks for checking it out. RE not being able to aim while shooting, are you talking about the player turn radius limiting when you lock a target? It's probably too small of a radius right now but the bullets will shoot down the line off the nose cone. Anyway yeah, def in a tech demo state :-) Already made a lot of improvements since last night but this will probably take another week to get to a good state.

I had fun with this, reminds me of another hoverboard shooter I played recently.

I got a good laugh out of the enemy penguins seeming to try to off themselves. 

Very slick

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I kept getting stuck on either crashes or not responsive puzzles (whatever the solution is for the first code) but it seems interesting! Might just be unity web glitching out, it is notorious

Thank you so much :-D Makes my day.

I will be updating this sporadically as I have several pages of ideas written down I didn't get to between responsibilities. I'm happy it felt fun even with 1 or 2 whole gameplay elements implemented so far, that's a good sign to keep going :-) 

damn you are smart, 5/5

Simple puzzle but looks like the the placements at end didn't register the solution as I tried every orientation based on the solution I found. Good job, weird indeed

I've got 1000 of em now on the netlify version to up the stakes a bit but still chasing frame boosts before I add better gameplay and like audio etc :-) I'm at about a 6x improvement already in cpu time, but I think I can triple it again.

Loved it, it oozes game jam goodness. The robot accents seemed to swap between southern, brooklyn, and boston lol 

Great stuff, love the art style. Only thing I'd ever add to it is one or two more keys for combos but you could make this a mobile game easily. 

Pretty tough but definitely cute, the corner deceleration definitely got me a lot but it was beatable :-) Good job!

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More progress, have to optimize a bunch more obvious problems in the code before I can implement better gameplay:
https://youtu.be/XA25_1qLjig

https://youtu.be/MBUTUxAzaq0

I'm so used to chrome dev I didn't realize so many still used FF haha, I am getting to the bottom of it with a lot more optimization 

Cheers yeah I got about a week of work into the sim, but about 10 minutes before due date into the UX :P 

The github/netlify version will get updated as I progress, many stones left unturned :-)

Wooo mazes!