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MazeSwarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #315 | 3.056 | 3.056 |
Originality | #407 | 3.167 | 3.167 |
Overall | #409 | 3.111 | 3.111 |
Presentation | #461 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
It's a very early look at a game I've wanted to make for a long time and the swarm physics turned out pretty much exactly how I wanted. It's also a good example of a lot of the work I've done in web development under the hood, though fairly slapped together last minute so could improve :-) Source (updated): https://github.com/joshbrew/mazeswarm (use chrome)
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Comments
very cool technically, seeing all those entities path-find themselves amidst a large octagonal cell map is quite the feat! It was super fun to take turn after turn, thinking that we've left the swarm behind, only the find themselves at a dead end. I was able to complete the game on my 2nd run through, I got lucky to stumble upon the keys somewhat randomly. It'd be great to see what you can build with this down the line!
Thank you so much :-D Makes my day.
I will be updating this sporadically as I have several pages of ideas written down I didn't get to between responsibilities. I'm happy it felt fun even with 1 or 2 whole gameplay elements implemented so far, that's a good sign to keep going :-)
I wish the swarm would disperse once I reach the end to give a clear win feeling. I didn't have much trouble completing the maze twice. The swarm was just a minor nusance.
I've got 1000 of em now on the netlify version to up the stakes a bit but still chasing frame boosts before I add better gameplay and like audio etc :-) I'm at about a 6x improvement already in cpu time, but I think I can triple it again.
More progress, have to optimize a bunch more obvious problems in the code before I can implement better gameplay:
https://youtu.be/XA25_1qLjig
https://youtu.be/MBUTUxAzaq0
had some trouble on firefox as well but it runs very smoothly on chrome. The game is a bit rough but it creates a clear feeling of a chase for me. It gets more and more intense the longer you play because the swarm really seems to chase you. Very cool project!
I'm so used to chrome dev I didn't realize so many still used FF haha, I am getting to the bottom of it with a lot more optimization
I like the idea and its very technically impressive! I understand that it's a very early version, but would be good if the goal of what to do was clearer as the instructions appear for a short amount of time on the screen.
Cheers yeah I got about a week of work into the sim, but about 10 minutes before due date into the UX :P
The github/netlify version will get updated as I progress, many stones left unturned :-)
Neat game for being homebrewed in javascript!
I feel like it could have a bit more substance to it, but its not bad!
Thanks, will for sure be adding to it to round it out a whole lot more, got about 10% thru my design docs :-)
very cool project for something homebrewed in JS. good demo for Babylon (a library Ive never used) lol.
re-iterating that it stutters on firefox
Not sure firefox compat can be saved but I'll look into it, chromium in general is more stable/up to date but it's not always obvious why it's not translating between browsers smoothly. I typically use brave these days, ignoring the crypto stuff
Interesting concept! Very laggy and glitchy on Firefox though :/ (Switched to chrome to play it and that ran a lot better)
good to know, only tested on chrome. ran fine on chrome android too just no controls yet