Thanks leafo, I just cleaned it up now :)
Recent community posts
Heyooo everyone, nice to see ya again!
My name's Misha and I've been working on this game called Ili for the past 19 months, it began as my architectural thesis project at the University of Auckland and since then the game has become much more narrative driven.
Ili is an immortal being haunted by regret. Your aim is to guide Ili through her past and meet the ghosts from her past. While Ili is the game’s protagonist, you control most of her actions and act more like her spiritual guide. You are to help her say or do things that she would be too afraid to do by herself. The problems put in front of both you and Ili can be solved in different ways through talking. Do you intend to change the past? Or is it better to make peace with the past and to move on?
Check out the trailer and the link to the Kickstarter below, I'm very proud of what I've made and would love to share with everyone :P
Link to Kickstarter!
Link to Demo!
Hand-drawn style. Pencil, pen, watercolour. The game will use analogue drawing techniques to render this these painted worlds. Through these 2D methods, the game will experiment with how games can represent their worlds.
4th wall breaking narrative. Through the entire game, Ili will talk to you through the 4th wall, and you will guide her actions as you travel beyond time and space.
Narrative-focus. Despite being a powerful immortal being, Ili is a pacifist and deals with her problems through talking and negotiation. Like Fallout 1 and 2, through the power of speech instead of violence, you can approach each situation through different ways.
Multiple endings. Ili will have multiple endings in the style of Silent Hill 2 and visual novels, where the way you play and the things you say will change how the story of Ili will end.
The City of Pala
Infinite Point Perspective
Falling through space
Misha C - That's me! I'm the lead developer, artist, programmer, writer, and PR manager. I graduated from the University of Auckland with Masters degree in architecture. My goal is to be an indie game developer :P
Seoroh - A friend and fellow artist who can possibly be commissioned to design a few worlds and characters! Check their tumblr for more of their work!
"Solaris" by Seoroh
Hey guys, thanks heaps for pointing that out and leafo for changing it :D
Didn't realise something like that would cause such problems.
Thanks for the compliments! My first time making something like this so would love any feedback :)
Cosmopoiesis is a short, experimental game concerned with the architectural design process, and uses architectural hand-drawings and GameMaker: Studio to speculate on new means of digital spatial representation and design in both architecture and video-games.