This is a brilliant concept. I have tried to make puzzle games before and they are very difficult to get right in terms of challenge, I think you nailed this and it seems a really original idea with the loop mechanic. It took me a while on the 3rd to last level and once I sussed what destroys the ghosts and blocks the player it was really satisfying. You did a great job on this, would love to see more levels/mechanics.
Mintee
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This is a masterpiece! I cannot say enough good things about this entry. Music was on point, sound effects, the mechanics... perfectly weighted to feel moth like, very clever level design, perfect difficulty for a game jam, beautiful simple artwork... The vignette when you hit things, lovely effect. The tutorial, absolutely amazing, so simple and worked introduced each part so gently and intuitively. You are an excellent game designer. Well done! I did it in 4mins, and loved every second!
This is a good entry even more impressive it's a solo effort. The controls feel nicely weighted, not too easy not too hard. I really love the attention to detail under the sunbeams. You nailed this!Reminds me of a game I used to love years ago (showing my age) Airwolf on the spectrum/commodore... I always wanted to recreate it and here you have!
This is stunning guys, I struggled to get it loading at first too, maybe an issue with some browsers as others suggested it happened to them too, but once I got it loaded it is visually gorgeous, well chosen sound, bang on theme - simple by design but brilliantly executed. Easy to play, hard to master. The pattern for the asteroids must have been really hard to come up with, it's a really tidy entry - I could learn a lot from you guys, this is how you game jam!
Thanks for giving it a go. Yes for some reason when the build exports for webgl it doesn’t seem to take account of the scaling processors I added for mouse sensitivity in Unity - I tried :(. In the editor it works as expected - hence I had to note on the details it supports mouse but is optimised for game pad because time ran away from me.
I really appreciate you taking the time to try it out though :)