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mike959

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A member registered Jul 02, 2023

Recent community posts

(1 edit)

Thank you very much for the answers. They all make sense for your minimalist approach (which is the main reason I so enjoy this game). I will apply most of these, maybe the XP/gold idea as well.

Two more questions and I am done:

- how does the Invisibility power work (do adjacent enemies attack at a disadvantage, or do they just sit around and let me move and retreat unimpeded)?

- once I leave a room/corridor, do enemies with speed <= PC speed stick around or simply disappear (for lack of a rule, I roll d6+X>=6 for each X rounds that pass to check if they disappear from the previous room/corridor, and also roll for torches and wandering monsters each round for the current room).

Merci beaucoup.

A bientot de Bucharest!

(1 edit)

Thank you for the kind words (coming from the author, that is high praise, indeed). Playing it with minis is the only way - grid paper works too, but the sheet must be very large to both fit the minis and cover a large dungeon, so I have gone with this compromise.

I think there should be 43 minis in total (one more for the Skeleton companion that can be summoned).

Hello, again. I know it´s been half a year, but I still hope to see version 1.2 here (I check regularly, but no luck yet).

All the best!

PnP - GrimRogue + Dungeon Decks by mattjackson + 42 paper minis for the entire GR bestiary.

Salut, Jeremie. GrimRogue est un jeu vraiment fascinant. Merci pour le creer.

(and that´s about it for my French.)

GrimRogue works very well with Dungeon Decks (I have printed the cards to A4 size as well and created a book, so the paper minis have enough space to fight using the GR rules).

A few short questions:

- As I have just managed to survive my first dungeon, do I reset torches and rations to the default 5 before going back in? (I suppose HP resets to max as I level up after a dungeon.)

- Do any status effects (such as any ongoing Poison) automatically wear off as well at the end of the quest?

- do I have to backtrack to the entrance in order to consider the quest completed?

- do you have any plans to introduce a market mechanic between quests?
My ideas: treat XP as gold to be spent for items instead of leveling up; items always available: Ration, Torch, 2d6 Ammo at 50XP each, and Lockpick Set at 100XP);
for one weapon and one armor, roll d6 twice, with XP prices equivalent to the LVL = item number minus one (Dagger, item #3-1 = LVL 2, cost XP 375, Sword, item #4-1 = LVL 3, cost XP 750 etc)

Thank you again.

Still no luck with the 1.2 here? Thank you!

Thanks for the fast reply. That would be great!

As for interest, I don´t see why not - dungeon crawling/delving games have a certain charm that in my opinion never fades. Moor is one of the very few games that actually gets it right (from my time with the demo).

Moor looks really good and should be much better known. Maybe with a new update (if the new game you are working on allows it), you could send it for more reviews and revitalize it a bit someday. There are virtually no Moor gameplay videos available and that's a pity.

Hello.

Moor looks very interesting and seems to be better than Delver in my opinion.

One question though: only v 1.1.6.1 is available here. Is there any chance to have 1.2 available on Itch.io as well?