Salut, Jeremie. GrimRogue est un jeu vraiment fascinant. Merci pour le creer.
(and that´s about it for my French.)
GrimRogue works very well with Dungeon Decks (I have printed the cards to A4 size as well and created a book, so the paper minis have enough space to fight using the GR rules).
A few short questions:
- As I have just managed to survive my first dungeon, do I reset torches and rations to the default 5 before going back in? (I suppose HP resets to max as I level up after a dungeon.)
- Do any status effects (such as any ongoing Poison) automatically wear off as well at the end of the quest?
- do I have to backtrack to the entrance in order to consider the quest completed?
- do you have any plans to introduce a market mechanic between quests?
My ideas: treat XP as gold to be spent for items instead of leveling up; items always available: Ration, Torch, 2d6 Ammo at 50XP each, and Lockpick Set at 100XP);
for one weapon and one armor, roll d6 twice, with XP prices equivalent to the LVL = item number minus one (Dagger, item #3-1 = LVL 2, cost XP 375, Sword, item #4-1 = LVL 3, cost XP 750 etc)
Thank you again.