Nice!
C'est cool d'avoir compilé les règles comme ça :p
Et ouais, il y a encore des typos à corriger, je note merci!
For the invisibility, I think that the enemies are in shock that you disappear, and won’t track or attack you, as they don’t know where you are. So you can move freely when invisible, if you have enough space to pass them by, otherwise you can imagine that they feel a mass going on them and try to hit it.
For the slow enemy, I guess they can follow you as long as they see you (to be easily manageable). But yeah, rolling a d6+x is also a good idea. You can also make them follow you indefinitely, but that will make the game harder 😛
Mulţumesc mult! 😉
Hi Mike!
Nice French! And thanks a lot for your kind words!
I’m happy if GrimRogue works well with other things and that you found a fun way to play.
About the questions: to be honest, I have thought GrimRogue to be a deadliest Roguelike kind of Dungeon Crawler, so it’s not that often when your character leaves the dungeon in one piece. That’s also why there’s no money in the game and why it is not balanced for a long term campaign.
As usual with my games, feel free to make up or change any rules that’ll help you have more fun with it, tweaking the stats to make your character last longer, or creating other rules for the in-between session.
So to answer your first question, you can imagine that your character will go to an inn to sleep and restore all of its HP. In terms of Torches and Rations, it depends. If you want something harder, you can go with only what’s left from your previous session ; if you want a standard run: reset your torches and rations to 5 ; and if you want something easy: add 5 rations and torches to what’s left from your previous session.
For the poison status, as the previous answer states, you can imagine that your character goes to an herbalist or anything else to be cured, otherwise the next-run will be pretty harsh I guess.
Considering the backtracking, it depends if you have fun doing that or not.
At the moment, I don’t have plans for a new bigger GrimRogue edition, but it’s clear that there’s a lot that can be done for extending the game, but it will be a pretty different one as it will need to be balanced differently. Of course, I originally thought of the game on 2 sheets of paper (because heavy minimalism helps me a lot for finishing my projects), so I didn’t have all the space I wanted to write more rules.
Otherwise, I love your idea of XP as gold! You can definitely do that with the rules you’ve explained at the end, it’ll suit the game!
Thanks again for playing my lil’ game and for your questions, have fun!
Nice! I made myself something similar and that's why I create Rise in the first place. I also love Silver Nightingale's Ultimate Solo Toolkit to play with this ;) Have fun, and thanks again!
Unfortunately, I don't have any of my games in physical version. But, Rise do exist in a special physical version from Wayne Book's shop. It's literally at the back of his shop business card :p He gives free cards to his customer with a random back printed that can be either one of the two faces from Rise, or cool dungeons drawn by Dyson Logos.
Thank you so much for your interest!
I haven't had the time to watch the whole video, but I'll share it and comment on Youtube to answer some stuff you speak about in the video ;) I love the way you modified stuff to make it logical with a Conan lore (like the magical power).
Hey! Sorry for the response delay 😅
Yes, this is a spelling mistake, it's clearly "1 in 6 chance". And yeah, you roll a d6, and on a 1, you lose one torch.
For the wear/use, it's the same thing in this game as the rule are pretty light. Of course, you can do whatever you want with your character, and twist the rules as you whish, as long as the game is fun for you. There's no "true way of playing" in the TTRPG world 😉
Well, as I was out of place, I let the player choose.
When I play, I throw some dice to do some grid position and place the monster, like if it's a 4x5 rooms, I roll a dice for the height, another for the width and place it there (exemple : a roll of 2 and 3, and the monster will be on the square 2x3 in this room).
Manage it the way you prefer ;)
Thanks for reading it !

A really cool game with such a great ambience and even some gloomy lore!
I had so much fun crafting the cards and playing it! The facts that you provided a How To Play Booklet is so great to easily understand everything.
I've play it while listening to Valaam Choirs then I switch to Phurpa (a full vocal drone religious band).
I lost against Lizard Man and his mourning ;)
With such a game, I think it'll be "easy" for you and/or the community to creates add-on with more creatures and more pages to the Dungeon Events.
Thanks for this well crafted game! 🔥
Hi everyone !
My name is Jérémie and I'm a french composer mostly composing Folk, Ambient, Cinematic, Rock, Post-Rock and Psyche music (even if I can also make Funky, groovy, cold wave, metal, you name it... stuff ;) ).
I'm open to commission to compose/record/mix and master your video game soundtrack, or other project (TTRPG background music, Visual Novel, adds, ...) and open to work on Jam !
Here is my Soundcloud : https://soundcloud.com/sleepdrifter-527763601
And my Linktree : https://linktr.ee/sleepdrifter
I work with real instruments and virtual organic instruments in my comfy wooden home studio :D
I'm also an hobbyist game dev and a TTRPG creator ;)
Cheers from France !