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Super happy to read this! ๐Ÿ˜€ 

This is a fun first time for this game! Yeah, it is an unforgiven one, worst of that, the wizard is kind of harder than the rest ๐Ÿ˜…

Thanks a lot for playing it and for this kind review! 

(1 edit)

Oh, did I find an error in spelling? In the pocketfold Core Book, under the gameplay section (left inside fold) it says: When you leave an area: 1 in 6 change of losing one torch. 

Shouldn't that be "chance"?


I had to ask ChatGPT what that ment. It means to roll a d6 and if you roll a 1, you lose a torch. (Total greenie here!!)

I will try and watch some playtroughs. (Or something similar) My drawing skills are not that clean looking, but atleast I made it to some crypts! 

By the way, is it ok if I gave my rogue a +2 in DEX so she could use the warbow? But wait, now that I think about it.... "to wear it", is not the same as "use" is it? It means it doesn't take up space in your inventory anymore? Or am I seeing more then there is?

I have a pointy head. I can only imagine what D&D players go trough. (or the DM. lol)


*edit* How does speed (SPD) factor in? In a small room (3x3) with a fast enemy it has no possible use?  (As does move since attacks will be almost instant?

Hey! Sorry for the response delay ๐Ÿ˜…

Yes, this is a spelling mistake, it's clearly "1 in 6 chance". And yeah, you roll a d6, and on a 1, you lose one torch. 

For the wear/use, it's the same thing in this game as the rule are pretty light. Of course, you can do whatever you want with your character, and twist the rules as you whish, as long as the game is fun for you.  There's no "true way of playing" in the TTRPG world ๐Ÿ˜‰