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WhiteFoxie

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A member registered 14 days ago

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(1 edit)

Oh, did I find an error in spelling? In the pocketfold Core Book, under the gameplay section (left inside fold) it says: When you leave an area: 1 in 6 change of losing one torch. 

Shouldn't that be "chance"?


I had to ask ChatGPT what that ment. It means to roll a d6 and if you roll a 1, you lose a torch. (Total greenie here!!)

I will try and watch some playtroughs. (Or something similar) My drawing skills are not that clean looking, but atleast I made it to some crypts! 

By the way, is it ok if I gave my rogue a +2 in DEX so she could use the warbow? But wait, now that I think about it.... "to wear it", is not the same as "use" is it? It means it doesn't take up space in your inventory anymore? Or am I seeing more then there is?

I have a pointy head. I can only imagine what D&D players go trough. (or the DM. lol)


*edit* How does speed (SPD) factor in? In a small room (3x3) with a fast enemy it has no possible use?  (As does move since attacks will be almost instant?

My first experience with this type of game. The pocketfold books are really cool to print and fold!

Alas, my first try was desastrous! I entered a temple, set off a poison trap by touching the statue of a female goddess. (bewbs, can't resist them!), after I desperately tried to open a locked door with my magic which set off another trap!! The room started to tremble!

I was able to shoulder myself trough the door, just in time before the room started to collapse. But as a feeble wizard, I subdued to the poison before I could make it trough the corridor.  


Short, but fun! And I learned some mechanics. 馃槈 

Thank you!