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(1 edit)

Thank you very much for the answers. They all make sense for your minimalist approach (which is the main reason I so enjoy this game). I will apply most of these, maybe the XP/gold idea as well.

Two more questions and I am done:

- how does the Invisibility power work (do adjacent enemies attack at a disadvantage, or do they just sit around and let me move and retreat unimpeded)?

- once I leave a room/corridor, do enemies with speed <= PC speed stick around or simply disappear (for lack of a rule, I roll d6+X>=6 for each X rounds that pass to check if they disappear from the previous room/corridor, and also roll for torches and wandering monsters each round for the current room).

Merci beaucoup.

A bientot de Bucharest!

(+1)

For the invisibility, I think that the enemies are in shock that you disappear, and won’t track or attack you, as they don’t know where you are. So you can move freely when invisible, if you have enough space to pass them by, otherwise you can imagine that they feel a mass going on them and try to hit it.

For the slow enemy, I guess they can follow you as long as they see you (to be easily manageable). But yeah, rolling a d6+x is also a good idea. You can also make them follow you indefinitely, but that will make the game harder 😛

Mulţumesc mult! 😉