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(2 edits)

Superb game. Very fast and engaging. Also quite tense, with a lot of rolls that can go really badly.

One question regarding the Courier: if I get 15c for a package (which I believe I receive for free) and I can take however many I want (up to six cargo), what is the point of trading any other commodities? Nothing else comes with a 15c profit margin. I also believe Buy and Sell apply to the Stardock, not the player, as otherwise it would be impossible to make a profit anywhere.

Also, can I take Courier packages from the same Stardock where I have just dropped my previous Courier packages?

Lastly, I was reading in a comment below something about pirates following the player from a previous sector and Stardocks automatically destroying them. I could not find any reference to this rule in Starshipper v2.

As I have also done for Runes & Ruins, I have created a playmat to use with Starshipper and it works quite well.


Again, a great game. I hope you have an expansion coming - maybe more specialized ships, more threats and enemies and maybe a boss.

Best regards,
Mike

(+1)

Hi there,

Thank you for your kind words!

You are spot on about the Courier issue - not sure how I missed that exploit! I've now amended this feature so that the player has to spend 1 Time to roll to see if a Courier mission is available.

The playmat looks awesome! I love the aesthetic. I'm always looking to add to the game so will certainly bear these suggestions in mind.

Thanks again for playing and taking the time to comment!