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(2 edits)

Superb game. Very fast and engaging. Also quite tense, with a lot of rolls that can go really badly.

One question regarding the Courier: if I get 15c for a package (which I believe I receive for free) and I can take however many I want (up to six cargo), what is the point of trading any other commodities? Nothing else comes with a 15c profit margin. I also believe Buy and Sell apply to the Stardock, not the player, as otherwise it would be impossible to make a profit anywhere.

Also, can I take Courier packages from the same Stardock where I have just dropped my previous Courier packages?

Lastly, I was reading in a comment below something about pirates following the player from a previous sector and Stardocks automatically destroying them. I could not find any reference to this rule in Starshipper v2.

As I have also done for Runes & Ruins, I have created a playmat to use with Starshipper and it works quite well.


Again, a great game. I hope you have an expansion coming - maybe more specialized ships, more threats and enemies and maybe a boss.

Best regards,
Mike

(+1)

Hi there,

Thank you for your kind words!

You are spot on about the Courier issue - not sure how I missed that exploit! I've now amended this feature so that the player has to spend 1 Time to roll to see if a Courier mission is available.

The playmat looks awesome! I love the aesthetic. I'm always looking to add to the game so will certainly bear these suggestions in mind.

Thanks again for playing and taking the time to comment!

Thank you for taking the time to reply. I am also very happy to see you have updated the rules - I am glad I have at least helped with testing a bit. :)


The playmat was something that I felt would fit the game (it is by no means necessary - the rules make it very simple to play Starshipper with a few dice, a pen and a piece of paper).

Have a great day and I hope to see more from you soon.