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MGab

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A member registered Feb 27, 2019 · View creator page →

Creator of

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Very well done. The game offers an interesting challenge in aligning enemies to controllable items while keeping mr patient safe. What does upgrading mind do? Does it unlock more powers?

Hi Mr. Classicwook. Thank you very much for you nice words! I plan to make this a real game, your suggestions are much appreciated. Have a nice day.

Once a sequence is confirmed (you used the first card), you can't cancel it by design, it's part of the strategy to decide when to commit.

Any unit must be able to target itself because it may want to heal, apply shields or other effects to itself too.

In the future maybe I'll a double click for confirmation so to prevent misclicks.

Thank you for the feedback.

Very good jam entry by the way!

Hi, the game is quite difficult (which can be a good thing) and well made for a game jam. Below a few impressions:

- maps feel too open, it's very difficult to avoid enemies and being approached by more than 1 enemy generally means death;

- please change the floor pattern, the black and white tiles hurt the eyes, I couldn't look at them for too long;

- died from gluttony, the game is already very punishing, I feel it doesn't need this feature;

- maybe add some unique features or mechanics, since the game is very traditional.

Hi, thank you for your time and for your thoughtful review.

Yes, the combat system is complex for a jam game, if this becomes a real game I'll probably have to let the player learn at a slower pace. In the end this is the logic: each card has an effect and a condition for the sequence to continue, meaning to pass to the next card.

Yes, the starting pool is random, the player is supposed to think about his unit's stats and available starting cards. Concerning teleport, generally units that have that free card also have high HP, so you can use teleport to move them to choke points and use them as shields in the early levels. Units can target themselves or their allies because it can be useful in many occasions, for example to trigger the shield of one your allies or to trigger a damage-reacting card. You can also heal enemy units, which can be useful in some situations...

Again, thank you very much for your feedback, I'll soon play your game too :)

Hi, this is quite an interesting concept, it's like a "slither" roguelike. Nice work!

Hi Johan, thank you for your time!

Hi, great job! Very well done. The game has subtlety and provides quite a challenge. It's like a turn-based tower defense.

I must say, I'm impressed by the pixel art, it's very very good: the choice of colors, the care in the sprite details, the cloudy background that gives it a particular atmosphere... I'm quite envious.

The game itself is a little cryptic, it doesn't teach you what the various commands do. I was trying to understand it on my own but I got transformed into an item :)


Hi, this is the most polished I've played by now. Intuitive and well done.

Peasant rules by the way.

Hi! Very nice graphics and animations.

Is it just me or enemies look a little like baby mario?

Hi, I didn't understand how to fight enemies, do you have to make them walk on mines?

Also, what about orthogonal view instead of oblique? I think it might help with readability.

Nice idea and graphics by the way!

Hi! Nice concept, a game where both player and enemies can use all available items on each floor.

An idea could be to have the player control multiple units, so maybe many items can be used together in combo.

Hi, nice game!

Hi, nice game!

I forgot this: link

My game is inspired by the idea of generative language. You can create entities (enemies) with different effect by combining different words.

For example:

combining "HP+" and "Self" makes an entity that increases its own HP by 1;

combining "HP+" and "You" makes an entity that increases your HP by 1;

combining "HP+" and "Room" and "Entity" makes an entity that increases by 1 the HP of any other entity in the room this entity is.

Hope it will make sense to you!

I'm looking forward to playing your game. Bye and have a nice day.

Hey this was very good, the pixel art, the challenge... Nice!

Among the games in this jam, I think this is the one with the most "soul". It has a particular, definite atmosphere, that one can easily remember or recognize. Good job man, I envy you a little bit :)

Man, the polish is real. I'm surprised at what people can do in such a short amount of time.

yoooo clever mechanics! you guys are smart!

the gandhi we all remember and love

Wow thanks. Yeah you are right, using the arrow key wasn't the best

:)

Thank you for playing my game and for your observations, Matt.

Thank you for playing my game. I know, the design  is bad.

Yeah, my computer sucks.

I got it, thanks!

When I shot the first enemy, it crashed.

Sorry for the silly question, but I don't know how to attack.

By the way, I like your pixel art, very colorful and... I envy you for that a little bit.

The animations of Red Pepper nose are very good. I like the graphics in general.

I think you are very good at drawing.

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Liked it! Nice work guys.

When you die, just spam A. The cursor is automatically set on "continue".

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Yes, there are two endings, one if you bring the seven daughters back to the king and one if they marry the Devil's Son.

You can save jumping on a purple flower, by the way, sorry, I know it was not very clear... yeah I could have done that better.

Thank you for playing it by the way! I appreciate it a lot!