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MelonLovr

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A member registered Feb 10, 2024

Recent community posts

I've been tinkering about with a new world and well ... I kinda need a few alien-like animals/creatures to reference so that my entity descriptions aren't a mile long ... I tried Star Wars (it failed ... doesn't seem to know any of the animals, but it does know some of the humanoids like twi'leks.), Avatar (only recognized the Na'vi, banshees and the hammerhead) and some few others that didn't work at all (star trek and ben 10)
Any and all help would be very appreciated. Thanks in advance! 

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Apologies for the (most likely) stupid question but, if you want a world you created to start a specific way, do you add it to the World description or the System prompts ..?

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The idea I had for entities was this:
(Each "-" would be the start of its own line, again, compressed it for space.)
*vague description of the entity and what it may resemble to*
Details:
-Height:   -Skin colors:  -Hair:  -Fur or Scales:  -Traits:  -Diet:  -Behavior:  -Abilities:

The main reason I'm unsure is because I don't know if this would be too much for the Ai or not.
Reason why i wanna do this is to prevent the 5 meter tall Fairies (even after i specified the species is only 20-30cm tall) and human-sized Giants

Edit: I added a few more stuff to the entity and dictionary stuff but after testing, it works MUCH better than ever anticipated, would recommend for fellow world builders!

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I'm in the process of creating a new world and wanted to get yall's opinion on a new description method I made up for the Dictionary and possibly for entities too... Kinda testing out a bunch of junk with this world to try and figure out the best way to operate stuff for world building... (Each "-" would be the start of its own line... had to compress them to not flood the chat with a massive empty text...)
***WARNING, SLIGHT VORNY CONTENT AHEAD!!!***

Dictionary version:

Description:

Details:

**Appearance:  -Height:  -Age:  -Skin color:  -Hair:  -Face:  -Species:

**Behavior:  -Likes:  -Dislikes:  -Sexual preferences:  -Relationships:  -Diet:

**Abilities:  -Pred Class:  -Prey Class:  -Magic:

(Geebus ... forgot how much this webside spaces out the lines when you skip... my bad)

Ok, I get what you mean but it isn't like I'm asking for the moon, just to drop the current stat by 50 when something happens... 😅

Ok, someone explain to me something real quick... How come, in my world, i have a rule that says "X curret value drops by 50 if player does Y" to 2 different stats but only one works.

WARNING!!! VORNY AND HORNY CONTENT AHEAD!!!

One of the stats with said rule, Sexdrive, drops 50 of it's Max value whenever Y happens (climax) but the other, Predlust, WITH THE EXACT SAME RULE (but a different Y) drops it's current value by 50 instead of its Max (which is what they're meant to do)

Someone explain and, if at all possible, help figure out a way to fix it... please?

I'm slightly annoyed now ... I was making a sneaky surprise world and also added 3 new entities to my Infernatus world, had to go elsewhere off of my phone and came back to all of my progress deleted due to me not saving like a dunce! 🤦‍♂️

(Side note ... Do yall have any info about what shows the AI recognizes..? Preferably ones with alien or monster girls..?) 🤫

It appears I am of the smart! It did work! 🙃

Quick question for this... Would it be smart to add the rule about temperature in the location description itself..? 🤔 

Yeah, still not quite sure how to fix the stupid issues with unbirth but it works like 75% of the time... 😅

Oh btw, I did a thing to try and simplify junk! Uploaded it as a separate world to be safe

After a few trials, I'm honestly unsure if it's a fix or not... 🤔

Hey, as long as it helps prevent predators from "playing with your hair" when you're completely inside their gut, that's welcomed progress!

Only thing I can still see breaking is interacting with the belly and/or predators like slimegirls who have semi-transparent skin. (By "interacting with the belly" i mean as in feeling the prey's form through their skin or in cases when the skin is stretched taut like a bodysuit on the prey... but i doubt that can be put as a rule sadly. 🤷‍♂️)

WARNING!!! VORNY CONTENT AHEAD!!!

Ok, can any of yall help me find a way to summarize this? It's taking a good chunk of my worlds' rules and honestly, it still sometimes fail to work as implied...

- **Prey that were swallowed cannot see or touch anything outside of the one that swallowed them, only being able to interact with the inside walls of their predator.**

- **Predators cannot see or touch their prey while their prey is inside them.**

- **Player cannot see or touch her prey through her own belly**

Thank you in advance... If i gotta be honest, I've been racking my brain trying to summarize the rules without breaking them to no avail.  (I kinda sorta suck at summarizing things...) 😅

 

Quick question for the more skilled world builders ... How would one make a "temperature system" ..?

By this i mean a warm and cold meter or something. Like it stays in the middle at room temperature, drops when you get cold and increases when you're too warm. 

I wanted to add something like this in my Infernatus world for wild regions (world where you and your city is basically iseksi'd to hell). 2 of these "wild areas" are extremely cold and as of rn, the only soluce i found is to make a "deal x ampunt of dmg to player if not warm whilst inside Frozen Hellscape", I mean this kinda works and all but 2 of the other "wild areas" are a literal volcanic mountain with flowing lava streams inside the caves, and a large field with long lakes of lava scattered around generously... So yeah... need a fix to fit both extremes of temperature so... any suggestions..? 😅

It is, thanks. 👍

Unsure if this is due to poor internet, itch.io nonsense or some server issues but nothing wants to load in the web version. 😅

I'm not sure I'd suggest making the player an entity but if you want your player to be a certain way (as in give the player specific physical traits.) then I'd suggest you use the Dictionary. 

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Unsure whether to count this as a bug or not but the AI likes to repeat... like alot. Here are the 3 main examples of what I mean:

- The AI will often start with "As you, *insert player name here*, stand in *insert location here*,..." and will do so every page. If you're with an NPC, it'll also add their name and rank or species in said intro.

- Oftentimes the AI will start the next page with a partially summarized version of the last page, or just add the entirety of the last page in the new one.

- The AI will sometimes explain what is happening twice or more. Example: "As you stab NPC in the hand, you stap her hand... *4 lines later* ... and you stab her right in the hand, piercing her flesh..." (This is not a new one but still figured i should say it) 

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It's slow work but Infernatus is approaching a stable state of progress. I mean it's nowhere near done, alot of the locations and entities are still missing their descriptions but it's a decent amount of progress... 🤷‍♂️

I'm not complaining, i just preferred the older model because everything was easily accessible whilst keeping the 3d model viewable allowing you to see the changes as they happen. 

But like I said, it'll just need some getting used to. 🤷‍♂️

I mean that works but honestly I (personally) would prefer an option to pic between the old and new versions as I liked having the character AND notes viewable permanently but whatever. I guess it'll just take some getting used to. 🤷‍♂️

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The screen is stuck in the up-down mode on mobile, won't turn sideways. If that makes any sense

Edit: I meant it's stuck on portrait mode with no way to put it in landscape mode which is my preferred mode. 

Oh it is fixed, sorry... Didn't mean to make it sound like it wasn't 😅

Still on mobile so i can't really "not" use the latest update lol

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Ok, I'm not sure if this is due to the new updated AI or something else but i keep getting this error, non-stop...

"Error parsing streaming response: SyntaxError: Unterminated string in JSON at position 22 (line 1 column 23)"

Edit: This happens in every worlds, even the base ones.

After an embarrassingly long type debating, I decided to start with Infernatus.

The only thing I'm curious about is if there's a way to create a "bag system" for these worlds. You know... other than using the notes. I was gonna make a crafting-like system for these world but, again, trying to NOT over-complicate these worlds... 

Also I'm pretty sure doing this would require adding far too much to the base game. Especially adding an actual inventory system... Unless it's build similarly to Notes, like an extra note box thingy where you can note down things you have, only being registered by the AI when you interact with this inventory to save memory. 🤔

Unsure how we'd be able to make it "automatic" however ... (as in grab a rock and it is added in the notes of your inventory, grab it back from your bag and throw it to remove one rock from your inventory notes)

This is the end of my prolonged rambling, apologies for my inability to summarize... 😅

So, Etheria is a bit too big for a first project so I wanted to make a new one... As such, I threw up 2 ideas but i can't bring myself to choose between them. Both are a similar principal but completely different and well, it'd be nice to have help making up my mind in between them so... here are the 2 ideas:

WARNING!!! VORNY AND HORNY CONTENT AHEAD!!!


1- Infernatus, the land of demons: You are thrown into hell, along with a city of humans, valkyries and a few demihumans (catgirls, bunnygirls, etc). Instead of bringing war to your city, demonkind has welcomed you (sort of) and you act as the intermediary between humanity, angels and demons along with a few others. Will you keep a watch on your purity or let yourself fall to sin? Will you become a mighty pred? Or a gutslut? Will you find a way back home? Or will you stay and embrace this new life in Infernatus? You're in control and shape the story as you wish it.

2- The Lost World, Isla Prima: (an Ark reference) You wake up on an island, filled with dinosaurs, prehistoric creatures along with ancient monfus (monster-like folk), Dinofolks (dinosaur monster girls), prehistoric beastfolk and travelers from other worlds and time periods. Your house sits on this island seemingly out of time and to your surprise, your 2 best friends were brought with you due to the party you had before the odd anomaly that brought you here. Your house seems enchanted to never run out of water, spices or cleaning products but everything else is up to you to scavenger. So, what will you do? Stay in your house? Survive off this strange new land? Befriend or fight the locals? Face off against the ancient beasts of this land or tame them? The story is in your hand but remember, it may be Eat or Be Eaten out there but it isn't the only option. So fight or  befriend, survive or conquer, stay or try to find a way back, you choose. Shape the world as you please.


(Sorry for the elongated description for that second one... I'm not the best at summarizing)

I think they were suffering from the same problem as my Homebrew Colossus... (69 entities ...) 😅

And dictionary takes no space unless you mention the entity.

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I kind of found the soluce to this, only put some descriptions in the Dictionary. At least it works for me... I put stuff like how a lamia moves and stuff in the dictionary (don't put alot) and as long as the lamia is not directly mentioned, the extra info in the dictionary doesn't affect the memory. 

Keep in mind, I'm still a newbie ... sort of... so it may not be perfect but I'll upload the world with what I mean in the discover worlds menu. It's the (trying out some 💩) world. 

Edit: By "some descriptions" i mean some specific stuff you couldn't fit in the entity description itself. To bring back my lamia example, stuff like how long her tail is, how she moves and how she 'breeds', as long as there's not too much info, it should be fine.

So, I'm testing out random junk to well ... try to figure things out and I was wondering about one thing ... Would it save some memory if I put the entities' descriptions (physical traits) in the dictionary and only left the behavior and unique abilities in the Entity's description?

Like saying "A drider monstergirl" in the entity, as well as how it behaves and it's abilities, but left the entirety of the physical descriptions of the drider inside the Dictionary. 

(Why do I have a feeling I'm asking something either very dumb or obvious again..?) 😓

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Quick question for this... Could I fo example simplify some of the entities' description by adding generalized "species" in the dictionary?

For example: I add a dictionary entry for "insectoids" saying stuff like "Humanoid species with 4 arms, compound eyes, antennae and an insect abdomen above the tailbone" and then create a Beegirl entity adding in its description "Insectoid Monfu resembling a bee" or something like that... 

Would that improve or hinder the processing? (If it even works that is...)

Edit: "Monfu" is a term I invented, it's short for "monster-like folks"

I tried out a thing, just wanted to ask for yall's expertise as this was my first attempt at using the Dictionary to save some memory.

(It's the "Melon's Colossus 1.1" World in the discover world menu thing... it seems to be working as intended but wanted the feedback from people more skilled with this to check if anything i did was wrong or not optimized properly)

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Wait... I just got an idea but, would it simplify the AI workload if we added entities with the world rules and added to the world rules itself something along the line of

 "If *insert scenario here* is triggered, then refer to entity *insert same scenario here* for rules." 

That way the rules would take alot less space and only be a acknowledged when necessary (only problem so far is I'm not sure how we'd be able to make the rule keep checking said entity until it's over) 

Example: If the entity is how to disarm a bomb, the rule needs to keep checking said entity until the bomb detonates or is disarmed, stopping the entity check after it is no longer needed.  🤔

(Talking about a way other than typing "end bomb event" or something like that in the game itself)

I can try again but I've already tried 'Dungeons And Dragons' 'Dungeons&Dragons' and 'DnD' but the AI didn't know what Driders were. 🤷‍♂️

(Also this doesn't explain how it knew about Naruto!)

Ok... can someone explain to me why the AI understood my "One thousand years of death!" Reference but doesn't understand when I reference Monster Musume or DnD ??? 😐

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It's AI, weird behavior is to be expected. And I'm using the default parameters due to me preferring the model's role-playing capabilities, and the fact it's free lol... i know this comes with 4k limitations but still. (Also I'm stuck on mobile due to my pc being well ... deceased) 😅