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So, Etheria is a bit too big for a first project so I wanted to make a new one... As such, I threw up 2 ideas but i can't bring myself to choose between them. Both are a similar principal but completely different and well, it'd be nice to have help making up my mind in between them so... here are the 2 ideas:

WARNING!!! VORNY AND HORNY CONTENT AHEAD!!!


1- Infernatus, the land of demons: You are thrown into hell, along with a city of humans, valkyries and a few demihumans (catgirls, bunnygirls, etc). Instead of bringing war to your city, demonkind has welcomed you (sort of) and you act as the intermediary between humanity, angels and demons along with a few others. Will you keep a watch on your purity or let yourself fall to sin? Will you become a mighty pred? Or a gutslut? Will you find a way back home? Or will you stay and embrace this new life in Infernatus? You're in control and shape the story as you wish it.

2- The Lost World, Isla Prima: (an Ark reference) You wake up on an island, filled with dinosaurs, prehistoric creatures along with ancient monfus (monster-like folk), Dinofolks (dinosaur monster girls), prehistoric beastfolk and travelers from other worlds and time periods. Your house sits on this island seemingly out of time and to your surprise, your 2 best friends were brought with you due to the party you had before the odd anomaly that brought you here. Your house seems enchanted to never run out of water, spices or cleaning products but everything else is up to you to scavenger. So, what will you do? Stay in your house? Survive off this strange new land? Befriend or fight the locals? Face off against the ancient beasts of this land or tame them? The story is in your hand but remember, it may be Eat or Be Eaten out there but it isn't the only option. So fight or  befriend, survive or conquer, stay or try to find a way back, you choose. Shape the world as you please.


(Sorry for the elongated description for that second one... I'm not the best at summarizing)

The only thing I'm curious about is if there's a way to create a "bag system" for these worlds. You know... other than using the notes. I was gonna make a crafting-like system for these world but, again, trying to NOT over-complicate these worlds... 

Also I'm pretty sure doing this would require adding far too much to the base game. Especially adding an actual inventory system... Unless it's build similarly to Notes, like an extra note box thingy where you can note down things you have, only being registered by the AI when you interact with this inventory to save memory. 🤔

Unsure how we'd be able to make it "automatic" however ... (as in grab a rock and it is added in the notes of your inventory, grab it back from your bag and throw it to remove one rock from your inventory notes)

This is the end of my prolonged rambling, apologies for my inability to summarize... 😅

After an embarrassingly long type debating, I decided to start with Infernatus.

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It's slow work but Infernatus is approaching a stable state of progress. I mean it's nowhere near done, alot of the locations and entities are still missing their descriptions but it's a decent amount of progress... 🤷‍♂️