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The only thing I'm curious about is if there's a way to create a "bag system" for these worlds. You know... other than using the notes. I was gonna make a crafting-like system for these world but, again, trying to NOT over-complicate these worlds... 

Also I'm pretty sure doing this would require adding far too much to the base game. Especially adding an actual inventory system... Unless it's build similarly to Notes, like an extra note box thingy where you can note down things you have, only being registered by the AI when you interact with this inventory to save memory. 🤔

Unsure how we'd be able to make it "automatic" however ... (as in grab a rock and it is added in the notes of your inventory, grab it back from your bag and throw it to remove one rock from your inventory notes)

This is the end of my prolonged rambling, apologies for my inability to summarize... 😅

After an embarrassingly long type debating, I decided to start with Infernatus.

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It's slow work but Infernatus is approaching a stable state of progress. I mean it's nowhere near done, alot of the locations and entities are still missing their descriptions but it's a decent amount of progress... 🤷‍♂️