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Ok, someone explain to me something real quick... How come, in my world, i have a rule that says "X curret value drops by 50 if player does Y" to 2 different stats but only one works.

WARNING!!! VORNY AND HORNY CONTENT AHEAD!!!

One of the stats with said rule, Sexdrive, drops 50 of it's Max value whenever Y happens (climax) but the other, Predlust, WITH THE EXACT SAME RULE (but a different Y) drops it's current value by 50 instead of its Max (which is what they're meant to do)

Someone explain and, if at all possible, help figure out a way to fix it... please?

the default AI isn’t smart enough to juggle complex custom conditions, you could try a bigger smarter model

Ok, I get what you mean but it isn't like I'm asking for the moon, just to drop the current stat by 50 when something happens... 😅