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Melon Kid

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A member registered Aug 30, 2015 · View creator page →

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really good read. the ending wrapped up everything i felt reading up to that point and it all just hits

captures the feeling of curling up in the ashes of a lost childhood and pretending that the smoldering stench reminds you of home

a game that is sweet and also not so sweet

ambiguous end but it was cathartic despite The Circumstances

liked seeing the way the headmates alternated between helping and hindering the system as a whole, although i did Surprised Pikachu Face as if i somehow didnt expect jess would do All That toward the end like ayy slow down pardner

they will have their 4th year Trust ✌️

there's. so much to chew on. i feel like i understand people more and also less now. vibes are impeccable off the bat, i love the music and the bgs and the lil character sprites

i feel like a little bit of everybody. moving carelessly through the world, not paying close enough attention to people's feelings. overthinking certain things, about what's normal and okay and getting carried about by the current. not being there at all, letting life wash over me and then forgetting that it was ever there

i also dont feel like any of them at all

i think about compatibility between people often. A Certain Kittycat may need to learn how to draw lines. A Certain Plushie may need a hand across those lines. A Certain Ruler may need to find its kicks elsewhere. A Certain Narrator may need a lot of love and patience.

thank u for sharing

damn. this actually made me really sad

i wanted something nice for them. maybe in another reality..........

first of all, lovely, lovely artwork -- especially the facial expressions. the motions are handled very smoothly, and things like the small, periodic sprite stutters do a lot to complement the scenes. the comic stylization and paneling reads really well in visual novel format

i was excited when i saw the distortions in the clouds run back after filling the screen, i really like when games play with time in a way that's not, like, disorienting. i enjoyed your writing a lot as well! very tight, paced out well, evocative descriptions; everything works together to set the mood perfectly

this has been (and will probably continue to be) a very recurring trend in all of the games i play for this jam, but i really wanted to give zoey a big hug!!! damn!!! the abruptness and emptiness left behind, i dont even get lonely like that and i still felt that

really good job, i enjoyed reading this a lot and i hope you continue to make more games

other people have already said as much, but i really liked the way this was formatted, every time i play a decker game it makes me think i should make one too

the vulnerability, abandonment, and isolation altogether in sequence is Very Ouch and Oof and Owie. even if there's only one way it can end, i still made a wish to give aria a big, big, big warm fuzzy hug!! 

i've been on an isekai villainess kick as of late so of course i had to check this one out. short and sweet! very lovely artwork and design

i touched on similar ideas in my submission as well, in a more angelique-adjacent setting

incredibly palpable melancholy

there's so much to unpack that it's difficult to find where to start

i detest nita's behavior exactly as much as i feel i connected to it. to be selfish, to know you are selfish, to let them know you are selfish -- and, despite all of that, people will still find reasons to love you

"you have no choice but to exist"

else, leave scars on the world on your way out. so you persist, even if it hurts them, even if it hurts you

excellent storytelling, very nice use of photo bgs, lovely character art and design, and the music sincerely elevated everything

great, great work from the whole team

i didnt even know i needed this until i saw it

my closest friends are furries and ive seen things in passing but none of it ever clicked with me but like. yo i think this actually made me furry so,, congratulations,,,

this sits in my brain so good. everything about it hits. i want to put this game in my mouth. i want to write in this setting. love the girls. love their dynamic. love the premise. the art activates me in all the right ways. mwah mwah mwah

i really hope this is continued. it's a shame you mentioned you're not active on socials (or at least the artist isn't?) because i'd love to just hit it off and chat

anyway!! great work!!!! you awakened something in me

i love this

very bleak, very good use of mundane horror and 2nd person perspective

really well put together!

that caught me so off-guard i forgot what i was originally gonna comment

i enjoyed reading this! the sfx inserts definitely got me. reminds me a bit of my first relationship, including The Very Nice And Heartwarming Ending

top 10 anime crashouts

huge fan of the expression work, definitely inspiring for me since i also have an interest in practicing cartoon styles. character designs are all fantastic, dialogue and scenario writing are fun, very gj all around!

incredible read. engrossed the whole way through. from the lovely visual design to the stellar writing on display -- and especially the careful minutiae of each character as they mash into each other like misfitting puzzle pieces -- it's extremely well realized in every aspect; flawless is a scary word to use, but i would be close to using it. i could just keep reading this for hours on end, if it kept going

easily my favorite during this jam so far, excellent, excellent work

and, most of all: nicole has the Ocean Limited

i also would like to be smashed by w

this played out exactly how i was hoping it would thank you for your service

i love your art style, the character designs and personalities are incredibly endearing and fun to watch 

writing was colorful and on point, very immersive depiction of porch's routine life. can't wait for the most definitely budding romance between her and smokes 

anyway, i liked this one a lot!! good job!!!

hello again, was surprised to see you submitted to the toxic yuri jam too! small world (or small website)

very compelling read, im a bit slow on the uptake so it only clicked for me like halfway through the blog pages like 'oh wait a minute', great touches with the visual design on that. i enjoyed this. also, really taking the jam theme to heart!!

amazing

okay uhhhhhhhhhhh what can i say about this

okay first i love your writing. detailed, but still easy to read, very fun! i look at the text on the screen and there is Some Kind of Enjoyment taking place, perhaps even a Considerable Amount of Enjoyment

love the use of shaky chromatic aberration and the chapter breaks, your presentation sets the atmosphere really nicely. love itske's design (which i assume is pronounced the same way as mitski), i wanted to play this one right away just because the design was so cute, probably would've been the first if the page was published sooner; i thought the expression work in particular was perfect, 10/10 no notes (and would also like to give it a big old hug (NOT THAT KIND OF BIG OLD HUG))

definitely some things in here that i connected to that i did not expect, so that was kind of interesting; specifically the back and forth about how being sex-avoidant affected our relationships

really enjoyed this one a lot a lot (sic),  you are a great writer, great artist, and a great dev! hope to see more of your work in the future!! be strong!!!

Love the worldbuilding and the atmosphere of the game! This is the kind of thing that makes me want to write in other people's settings ;p

Was excited for a more messed up ending but I like how it turned out anyway. Gj!

i enjoyed this, really nice read.

really good!!!! presentation is stellar, evocative writing

definitely Felt things all throughout, would like to give let a very big hug

suddenly i feel the urge to savor a tasty carbonated beverage

ive never been good at socializing or making friends. art, to me, is communication, and that is how i choose to communicate with the rest of the world around me, because it's the only language i feel like i can truly understand.

i feel very easily when i interact with media. it's not difficult to make me cry. but the one thing that is so rare to find, that i just never seem to be able to stumble across, is that special spark that makes you feel connected -- like you are in a conversation with the work, and the thoughts and feelings that were poured into it.

for me, this is that work. i feel connected.

i dont get lonely, yet this game makes me feel less lonely still. it feels like a small shard of my soul was laid bare, and instills within me the faith that there are people out there who could understand me, even if it's just a little.

i've felt more impacted playing this than any other game or watching any other movie. i will be thinking about this game for a long time i think. thank you for existing. you are beautiful and you are loved.

recovered a small amount of hp from playing this

wish this was longer!! your writing style is lovely, would love to see what your longer works would look like

shhh nobody needs to know about my old bad games

everything about this is very much up my alley. good stuff!! looking forward to the full release, good luck with your studies!

thank you for the kind words!!! worry not, this is just a proof of concept prototype i made in 13 days for a game jam, i am definitely planning on making a full version so keep an eye out in the future if youre interested!

as soon as i saw there were other people making 3D dungeon crawlers i knew i had to play this right away xD

i had a lot of fun playing through this, i spent all my money on attack stones and gave them all to ronan so he oneshot every mob with his aoe. also, one of da craziest twist endings of all time.....................

(starts game)
connor is best girl

(talks to eve)
connor is second best girl

i am rotating lune in my mind

i would like to be her friend and go on a Cool adventure with her

I am an echo in an empty theater (this is my favorite entry in the menhera jam).

Very natural poetic prose! Especially appreciative of the storytelling, in particular the thoughtfulness put into each character's reaction to unfolding events. Intrusive thoughts are definitely not easy to talk about in any capacity, but it's an important conversation to have and I'm glad you were able to do so with such tact.

ah i just ran a filter over the bgs. paintnet has a feature in effects > color > quantize that creates this effect when you run its colors value into single digits

the feelings here are strong!!! so wholesome

roommate my beloved..................

This is a very richly textured narrative, visually, psychologically, and even in the way the story beats are structured.

The Sara in my life is my best friend, and the feelings are very starkly and authentically captured. The aesthetics you chose for this project are put to very, very good use.

insanely put together for a jam submission, seriously seriously impressed. i hope you're proud of what you were able to make because this fucks!!! hard!! i love the three scrunklies