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Ranked 67th with 3 votes
|People's Choice Vote||#67||3|
Judge feedback is anonymous and shown in a random order.
This was a really good time, it was so charming and really funny sometimes. The graphics took a bit of getting used to but they were well done, particularly in battle. Combat was balanced although rarely very challenging. Going with the “Mega Man” approach of choosing the order you fight the bosses was a smart idea since it simplifies the work down to the essential moments without dealing with the requirements of having a whole city to wander. That’s key in a contest with a deadline like this one. Great stuff, hope to see more of your work next time around.
Game makes references to One Piece it seems. The story is nice, but the graphics feel a bit off during conversations due to coloration and the battles end up being tedious repetition depending on RNG. Unfortunately, what is likely the intended strategy of applying debuffs relies on RNG, which means there are those who can't use it simply due to falling on the 'bad luck' side of RNG. RNG can also prevent removing debuffs and even cause a lockdown where the player is forced to remain in a healing state instead of attacking and can even be forced into a forced death due to status lockdowns.
Each battle has unique mechanics, but overall, the battles felt the same. The dog recovered party MP, the healer healed the party once a certain threshold of health was reached, the attacker attacked. There didn't seem to be much advantage of deviating from the pattern. Also, it is possible (though not recommended) to fight certain bosses without dealing with their mechanics. This can lead to some rather odd scenarios.
scitydreamer and GRASSHOPPERMASK
RPG Maker VX Ace
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