That was interesting, a couple of minutes and it hooked, really liked the concept and the visuals/audio.
needs a bit of polish but that's impossible in 36hr, so realllly good work!!
My my,, this is a super polished submission, loved the art style and music, and the mechanics fit the theme very well.
It would be great if we could adjust the screen size or play full screen, had my face planted in the screen while squinting hahaha.
Could not complete it since it is super challenging, but very good work, bravo!!
I like the unique visual style and audio it has, really liked the retro feel.
It also fits the theme very well, and the change of control mechanic is an awesome idea (hard to get used to but still an awesome idea).
Couldn't finish all the bosses, but liked it never the less, especially for a 36hr challenge this is really good work!!
That's a nice concept, but it really need some quality of life additions:
- ability to move with WASD
- Better to have the slime itself have a specific color based on level, not its name
- also good audio feedback when collecting slime or losing health
But i understand it's a 36 Hour challenge so having a lot of features is not possible, good job!
This was a cool experience, not very frightening but the environment is unique.
I agree the locomotion feels off, and there was no clarity on whether I won or lost the game (the lights get brighter and the room smaller then it restarts). It needs a few cues to clarify.
Great work regardless, good luck.
I really tried to understand what is needed but I couldn't, the game is running like in slo-mo (not sure if it is an issue with my PC, I could literally float for 5 sec after jumping), and I think I need to stack boxes to get out of the first corridor but I never managed that with how the game was working.
Still, the visual design and the vibe are very good, as well as the audio, and the story setup is not bad too.
Good work and I hope you can iron out some of the technical issues, there are strengths to build on in this submission.
Great concept that is only held by a few technical issues, I loved the B&W atmosphere, and the storytelling as well, it has a very eerie vibe, it did not spook me but the vibe/setting was great.
I faced the same technical issues as everyone else, mouse movement is too fast (had to lower sensitivity in my own settings to compensate), and there is no smoothing of the camera movement, which makes it jittery, and the link to the theme is not very strong.
Regardless, I can see the big amount of work that went into it, good job and I hope this was a good experience.
That's some awesome feedback, thank you really for taking the time.
on 1), yeah definitely agree with you, I started with a physics-based movement thinking it would give me a lot of flexibility, time went by and it became clear a grid-based version of movement is more suitable, and as in every jam I stuck to my guns cuz there's no time loool, will fix it after the jam.
on 2) yeah the art is a mish-mash, neeeed ... photoshop ... lessons.... asap ...
Again, thanks for playing my submission with attention and taking t he time to give detailed feedback .. really appreciated.