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Criteria | Rank | Score* | Raw Score |
Art/Graphics | #23 | 3.600 | 3.600 |
Audio/Music | #34 | 3.000 | 3.000 |
Fun/Engagement | #49 | 2.667 | 2.667 |
Overall | #52 | 2.667 | 2.667 |
Theme | #97 | 1.400 | 1.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great art, audio and level design. My main issue with the game was the enemy damage box or at least, the sorting of the collision VS the player. I would very often get hi on my feet by what seem to be a head, that would make sense hitting me because of the dept, or the other way around, get my head hit by some feet above me. Since I would have to get closer to use the sword I would almost always get hit at least once when attacking an enemy and it felt cheap. I ended up trying to just avoid enemies instead of fighting them, which wasnt very fun. The concept is cool, I like that you would pick up magic etc, but the frustrating unfair hits + the fact that I would start over from the beginning after I felt like the game was cheating me with cheap death made me quit before the end.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
I used public domain assets
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Comments
Love the art and sound! A solid game play experience, but I have no idea how the theme fits in. Good work!
Responsive controls. good graphics and well-thought-out level design, though the combat could use more complexity and juice, and being able to avoid getting hit like a dodge.
Thank you for playing!!
Well implemented game, would've liked to control the character with WASD as well as arrow keys.
Thank you for playing!!