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Matt!

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A member registered Jun 14, 2022 · View creator page →

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Thank you!! There are 7 endings, so you've nearly found them all 

The game is cute and you need to have some sort of strategy if customer with "no go" ingredients start appearing more often. The only think I'm not a fan of is the mix between pixel art and 2D graphic that on their own are good, but I don't like them together on the same screen

Got two endings! A good old memory minigame, I enjoyed every part of it

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Cool game :)

I see you added sfx for some enemies when they hit you but I think it would be more useful for the player to know when you hit the enemies. Nevertheless good job! Loved the music

Fantastic style! I feel like speeding up the movement of the crab and the belts would surely add to the fun

Fun game, bring me back to Brain Training! I did 303! One thing I would change is the size of the font that is  too little for me: when you are moving (even when you're slow) is a bit difficult to figure out the numbers

Great game! I love the art and the difficulty is just right for my preferences: really hard the first time but not so much that it seems impossible so you can keep trying

Won at my 3rd attempt (I was a bit lucky that cyclopes didn't show up that often, maybe they're a bit too healthy)

Thanks! I will fix as soon as the jam voting period ends

Thank you so much! :)

Thank you for playing! 

I know it can be a bit confusing, I should have definitely added a chart of the basic reactions!

That's cool! Thank you for playing, hope you had fun :)

Congrats for the score, I was able to do a similar score only once! And thank you for playing!

The unstable lemonberry is on purpose, I wanted to make something that had a stable and an unstable version. I wanted the unstable lemonberry to do more chaos but I found it funny that it can create solid particles in your glass so I made it do only that (other than dissolving)

I played in hard and got divorced :(

Kudos to Jordan for the catchy music, I enjoyed it!

I know how hard it can be to make a card game and I think you really did something nice here!

One thing I will add is that when you put an element in the deck there should be a big percentage to receive the "farm" of that element (ex human -> house, wheat -> farm)

After some time the slimes become too many to handle but it is just a balancing issue.

Overall the game is fun, I liked it!

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Cool! In the end we made fairly similar games!

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Thank you for playing and sharing your feedback :)

I was going to put some pixel art on the buttons but I spent too much time onto the reactions sadly!

For the stock animations I didn't think about it but it would have surely improved the experience

Cool game! Won in 3:37 if anyone want to speedrun this!

It seems the slow down mechanic is linked to how many pixel you eat (if you eat around the border I think you don't get slow down that often) and I think that's smart! Great game!

Thank you for playing and for the feedback! Those are great  suggestions :)

Interesting movement system and good story! Really challenging on some level, I couldn't avoid some red orb

Good job!

The music was not so chill lol

Controls are good, I had a little resolution problem, but I mean in three hours it's not a big problem (I have a similar problem too)

it was endless or there was an end?

Magneeets

Jokes aside good job! The magnet circular movement is really clean :)

Thank you for playing! I’m glad you liked it :)

A great game in every aspect! Audio and art are great, I liked the distortion effect at the sides of the screen, the story is interesting and it is spooky! 

Cool game! The music and the shots (their SE and their trails) feel really good! 

Good game for your first jam and in general! 

The only thing I can point out is that I think the enemies should be highlighted in some way when they are going to attack the next turn, because if an enemy is going to attack next turn and it is outside the field of view of the player, the player may move next to it and won't be able to tell that the attack is arriving.

However great job, i had a good time playing it :)

Audio, art and cone of light mechanic (one of the best use of this mechanic in the jam) combine really well together to give player a cool horror experience! I'd like to see this as a full game with some puzzle mechanics and some more chasing scenes!

Good game, it was fun and satisfying  to complete! I liked the audio a lot too :)

The only thing is that in the description you said that it was a metroidvania inspired game and while I think to know what you mean by it (retrieving items that make you progress to other sections?), I expected something different

However good submission!

It definitely  needs some polishing, but the core idea is good. The main drawback is that the map is a little empty so it's too hard to navigate in my opinion

Really good game! Balanced, fun, has good variety of enemies, autofire, and also on point with the theme! Great job!

Thank you!

Thanks! :)

Surely one of the best if not the best shooter of the jam! Autofire and dash are the cherry on top of the cake! 

It was a little hard for me but it may also be that I'm not too good at shooters

Great submission!

Fun and addictive, cool game! I played multiple times and reached 110 as high score. The end screen is satisfying too :) 

If you put a cooldown so that you can't spam pumpkins too much it would also be more challenging

Good game overall! 

Fun game, art and music are good! The only thing is that after a while (16 candies or so) I could only do the same two moves over and over again. However good submission! 

I've reached the 3 endings and liked it really much! The art and music are super good and fit the atmosphere well! Bonus points for dark world and cosmic horrors!

Thank you!!

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The game is fun, but if there were some enemies when returning home it would have been more interesting :)

Good idea to switch between seeing the obstacles and seeing the monkey, it add a bit of challenge. Good work!

Cool! The music is surely worth the download! 

It happened to me that the door was out of bounds once, but I think it's the same problem of the ghost, so I restarted and then it worked fine 

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Even if I'm not really good at rhythm games I enjoyed it quite a bit! If I can give you a little suggestion I think that adding a score counter would be cool and would help replayability :)