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A jam submission

DadoView game page

A little puzzle game about rolling dice
Submitted by Matt! — 14 minutes before the deadline
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Dado's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17783.2403.500
Creativity#21463.0863.333
Overall#23042.9323.167
Enjoyment#30262.4692.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There are dice and you make them roll in a dungeon

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I will be honest, i had no clue whatsoever what was going on but i managed to solve every single puzzle.

You have to teach mechanics one by one, putting every single mechanic and expecting player to understand how it works doesn't work. So you have one level that explains movement, another that explains rotation, third level that combines both of them and so on. (I have problems like that in my game too)

There's no point in rolling the dice on the top right because you can't really gather anything useful from looking at it, rotation is very slow, confusing and unintuitive.

Movement keys are inconsistent, you have to hold a key, but i usually press them quickly and that sometimes eats the input.

This game definitely has some depth, but because there's no good tutorial it's hard to appreciate the depth of the game.

Developer (1 edit)

Thank you for your time, I'm glad you played until the end!

We're aware that the lack of tutorial makes players unaware of what they are supposed to do, and we'll surely fix this and the movement input problem if there is a future update. 

I'm not really sure what to do with the die in the top right corner as somebody found it useful while others never used it, but it can surely be improved by resolving the issues you pointed out.

Submitted (1 edit)

I've seen in other puzzle games they have a preview of each action, so you can at least immediately see what will happen to a die if you move it up/down/left/right

As for the die in top right corner, well, try making a smooth 90 degree animation when you rotate it in each direction.

But i will be honest, i haven't seen this mechanic work well in other games too, it always seems confusing to me, but maybe that's just me.

Developer

Thank you for the idea! I feel like a good preview will make the top right die less useful so that it can be removed

(+1)

I love the concept, although i found myself unable to solve the puzzles by working them out; i beat each level except the last one just by trial and error.

Developer (1 edit)

Thank you for the feedback!

We thought about adding a tutorial on every level but in the end there was no time so I appreciate the fact that you played it until the end in spite of this problem.

If there is a post jam release we will surely fix this!

Submitted(+1)

Very cute art i like it :3 

Submitted(+1)

Good game! I liked having the dice as reference on the side, well done!

Submitted(+1)

its a good game! i like this mecanic!

Submitted(+1)

Really cool idea doing dungeon crawl + dice + math puzzle. The controls are kind of unresponsive, but overall the game was enjoyable. Good job!