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Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.438 | 3.438 |
Is it spooky and does it follow the theme? | #6 | 4.000 | 4.000 |
Overall | #15 | 3.150 | 3.150 |
Graphics / Visuals | #15 | 3.250 | 3.250 |
How much do you like the game overall? | #23 | 2.750 | 2.750 |
Gameplay / Fun | #28 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made assets?
test
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Comments
Audio, art and cone of light mechanic (one of the best use of this mechanic in the jam) combine really well together to give player a cool horror experience! I'd like to see this as a full game with some puzzle mechanics and some more chasing scenes!
Thank you for the kind words!
That's exactly what I'll be working on
First of all, no gamejam game should have the right to make me audibly scream hahaha. The lighting is absolutely fantastic and making the walls pitch black is a great choice to really make a suffocating and eerie environment. Some commenters have mentioned getting lost, but I actually quite like the level design. It reminds me a lot of how cave explorers describe the caverns as this otherworldly and claustrophobic place where the walls blend into the darkness. The audio is also fantastic and really sells the atmosphere, in my opinion. Would love to see an expanded version someday.
Thanks a lot for the kind words (and sorry for the screams)!
I'll try to come up with a longer and more polished experience. There's definitely a lot more room to explore with this mechanic.
Wow, that was terrifying. I think the art direction and audio combined really helped to sell the sense of dread that I felt as I went through the game. However, I did get lost at multiple times and got a bit frustrated as to where to go next. I think if there was a better sense of where to go next, it could really help better encourage replay ability. Still, great job with the fear factor, that was quite the experience.
That's really good to hear!
And yes, unfortunately, navigation is a problem I'm aware of, especially with the limited line of sight. I had a few ideas that could help with that, but couldn't make it until the deadline. Probably I'll utilize those in an upcoming title. I really want to further explore what this mechanic could give way to.
I love the sound design, and the game looks awesome! I constantly felt like I was followed!
Well... Maybe you were?
The heartbeat and audio ambience really added a lot and gave the game this great tense feeling
Great to hear that I was able to get across!
I like the lighting but there is little to do to keep the player engaged
I like the lighting but there is little to do to keep the player engaged
Good to hear that you liked it! That's right, it's more of a walking simulator.
Cool game with great atmosphere! Though there is little to do in it I found myself actually playing twice to make sure I didn't miss anything :) I got the same ending both times, so I guess that's the one there is?
Cool game, and good job ^^
Glad you like it!
That's true, there isn't much interaction, it's more like a walking simulator/tech demo.
Nice submission!
I think I played it to the end, and I enjoyed it a lot! It's simple but clear: the player has to explore the environment with a torch.
The fact that everything was dark except for a thin slice of light is nothing new, but you executed it perfectly! The light angle was just enough to understand the surrounding walls, while asking you to constantly look around. Also, your light occlusion mechanics worked very smoothly, and the columns were a nice touch - it felt quite like a prison to me. So, kudos for the theme implementation! Even the walking animation and the sound effects were spot-on :)
Thanks for the words, glad you like it!
Also glad to see that the experience got across accurately
Love the ending! :D
no escape.
Didn't have the chance to playtest. I hope you don't get lost ^^
Pre-made assets: https://github.com/atil/spooky2D/blob/main/CREDITS.txt