I still haven't figured out how to get a heart with most of them. It may just be grinding?
MarloweC
Recent community posts
Ah, ok. I played through once with saves at most of the choices, then decided to go back and replay with the other choices since the game isn't too long yet. But I was confused when the differences were pretty minimal.
BTW, I do really like your writing style. It's written like someone would actually talk, even in narration, so you can really feel what the MC is feeling. Most VN writers don't have much success with that.
It may be, and I may just be missing something. I don't think her dealing more damage than I heal is necessarily a balance issue. The balance issue I see is that whatever her health is, the bar doesn't appear to move regardless of how much damage you deal to her, which means either the bar is visually bugged or her health is insanely high.
I may be missing something, but it doesn't appear that it's actually possible to beat the first combat. She just does way too much damage and you do basically nothing. I even tried buying some equipment first, which kept me alive 1 turn longer, but that's it. Still saw no difference in her health bar even when I *did* deal damage.
...I didn't even look at preferences at all. I never do until I've actually started playing the game, because I assume the default settings make sense, which I can't during the intro if it's unskippable. No one puts intro skips in *preferences*, mainly because intro sequences aren't normally four minutes of zero content. Just allow anyone to Return or Esc through it. That's far more intuitive.
No, I don't think they're talking about a save error. I got the exact same error they did in the exact same location trying to play from the itch.io launcher, and it had nothing to do with saves. The Loading error is not loading from a save, it's that the portal dungeons fail to load playing from the launcher.
So... I've only done one playthrough so far, but I noticed a few odd things. First of all... it's clearly intended to be player-choice based, but enough of the story is linear that you kind of have to... figure out parts of the MC's personality in order for your choices to make any sort of logical sense. It's more like the player is trying to get the correct answer than trying to roleplay a character they've created, which is further emphasized by the fact that there are apparently bad endings.
Which brings me to the next thing -- that's... not a bad ending. It may just be because of what I said above, that the MC definitely does have a personality and not just what the player creates for him and they may not mesh very well, but I really feel like a relationship between the MC and Diego is a pretty toxic relationship, so them "breaking up" (not that they ever even started dating) is probably good. I get that Kyrex isn't actually a datable character, but honestly? Myself, I'd just start dating Kyrex in that situation. It's also pretty weird that the MC doesn't realize he's Diego's ex, because that was really obvious to me. No reason to give up and take the bus home just because your best friend has relationship issues that you don't understand how to fix and end up making worse.
It's also evident now after getting to the end that the side-stories really are *not* side-stories that are only there for full completion, but actually have a huge impact on the storyline and it's very relevant that they must occur before the main storyline if at all. This wasn't clear to me initially. I guess they're only considered side-stories because you still do have to do the main storyline, regardless of whether you do the side-stories or not?