Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

mariusvnh

10
Posts
2
Topics
A member registered Aug 21, 2016 · View creator page →

Recent community posts

just perfect!

the bad graphics do not spoil the game at all. However, the hitboxes of the spades could be better done because they are of capital importance.

intresting 

Hi !

After a lot of work, i decided to get the hangover project bigger and i can't have a working build for friday.

So i decided to stop the work on the game jam.

Now i work with a writer to make a bigger game.

The game will have the same theme :)

you will be able to find the game on itch.io in one or two months

Here is the new devlog: https://itch.io/t/183815/hangover

Bye !

Marius

itch.io Community » Game Development » Devlogs · Created a new topic Hangover

Hello !

Here is the devlog of the hangover game started for a game jam.

In the next days I will post the advencement of the project :)

Here is the old devlog: https://itch.io/jam/my-first-game-jam-winter-2018/topic/180366/devlog-hangover

Marius ;)

Du to gif color conversion, the light is not very beautiful but it's quite good :

Hello,

Due to student life, I can't dev this week ... :(

I will try to produce a game but it will be hard.

I come back Monday

(I will do the gifs next :) )

Bye !

good !!

that's intersting ;)

(1 edit)

Welcome back to my devlog !

First, I want to answer the queston of the genre of the game :) It will be a narrative experience

Day 2: Light and shading

Today I worked very very hard on a light system like the monaco game. I was inspired by some external scripts to raycast the light rays.

This is the result:

I really love the result.

Next, I worked on a shader that creates a yellow halo around object and created some interactions with specific items.

Thats all but that was very intersting and a hard work for the lights.

Bye !

---------------EDIT----------------

I worked on a ambiant lightning and added some unity post processing to have a better style :)


(1 edit)

1. Hi there! What's your name? Want to introduce yourself?

I'm Marius, I'm 18
I started a dev school (EPITECH) and i dev since I'm 13
I live in Montpellier, France so I don't speak English like French :D
I'ts my first game jam

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I never participate to a game jam but i have the experiance and i wanted to see if i can do it !

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I realy love the managment games but i like to do any types of games !
I was inspired by narrative games and top down adventure

4. Do you have experience with game development? What did you do/with what engine?

I dev since I was 13 so now I'm 18, I have 5 years of experiance, i know the most used languages, and I very like C#
I created mini games and some tools but never a real game
I want to create a real game on unity

5. Tell us about something you're passionate about!

I really like rap music and programming, I spend the most of my time to dev with a background music everyday
I like the flight simulation, I can fly a Boeing 737 during 3 hours without problems :)

6. What are your goals for this game jam?

I want to make a real game that I can show to my friends, my familly. I always stopped my projects because it's always too big.
(1 edit)

Hi everyone,

I'm 18 and I'm a french dev student and i waned to do my first game jam here (sorry for the spelling errors) .

I saw the theme and i wanted to respect it. So I started to work on a game on unity in 2D (top down).

You will discover the story when you will play it.

Now, i wanted to make a devlog but i will post only when i want to say something about my game advencement, so let's go !

Day 1: Tilemap, Collision, Movement and textboxes

Today I worked on the basic tilemap to have the basics to work on. I applyed the collision to a player sprite with the collision layer of the tilemap. My tilemap is splitted in 3 layers: 

- background for the ground

- Collider tilemap with the collision objects like walls and tables

- top layer with things on the table (by exemple)

After that, I worked on a movement system with standard keys (very easy to do) but the hardest was to set the player rotation in function of the mouse position (the player is always looking at the camera). Next i wrote a script that create textboxes with triggers, the player can now speak !

That's all for today, thanks for reading

See you next time :D

Bye !