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A member registered May 19, 2021 · View creator page →

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Game design: The time being both the health and currency created very interesting gameplay and choices, though I feel like the 10 minutes were too long to really feel the impact of the relic choices, if the starting time was cut in half or even less, the relics could then really become important. The individual relics did feel well thought out and varied though.

Controls: Having to switch between mouse and arrow keys for every relic choice felt unwieldy and aiming was also difficult (or was that your intention?) with the arrow keys, usually the most intuitive way to control aiming in these types of games is with the mouse.

Visuals: I would've like to see some more visual feedback when hitting the enemies and triggering abilities and the environment (room) felt quite empty, the default Unity font in the UI also felt a bit out of place. On the flipside, the sprite art style looks great!

Sound: The volume of the game (at least for me) was too quiet. The sound effects were fitting and stylized well, but I would've like to see more of the game have sounds (especially the enemies, spawning and death feel very detached from the game with no sound). A generic UI clicking sound (like the one in the main menu) for the relic selection would've also been a great addition.

I don't want to be overly critical, I really liked the whole idea, these are just my unfiltered thoughts after playing the game. Good job on making a fun game for this jam :)

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A deceivingly simple looking game with amazing puzzles.

The levels on the surface seem very easy, but some really made me spend a while trying to figure them out. The snake like torch and pushing mechanics are a concept with great potential, though I felt like there were a bit too few levels (this is for the future, for a game jam it's sufficient) and the mechanic of explosions pushing other tiles had too little time to shine.

The art was very clean and good looking even compared to some art made on more advanced programs than MS Paint, though some more visual (e. g. color) variety between levels and a simple background would've made it even better.

In terms of the theme, I do see how it fits, but it feels a bit too in the background in an otherwise great game.

With more levels, visual polish and audio this could become a great full-length puzzle game, good job!

Nice puzzle game! Sadly, I got stuck on the level "Spikes & Balls".

I haven't gotten to experience the whole game, but I can say the puzzles, up to where I got stuck, were engaging and gradually increased in complexity/difficulty very well. The art is simple, aesthetically pleasing and cute, but some sprites could be clearer. At first I went through the game completely without reading the signs, because I couldn't tell what they were (and I missed the button prompt in the first level).

Overall a great game though. I like the narrative implementation of the theme (the countdown until the mist closes in), quite interesting.

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This is an absolute game jam masterpiece! I ended up speding way more time on it than expected and constantly wanted to keep playing over and over. The music and artstyle remind me of Terraria (really high quality) and it overall feels very polished. The only minor inconvenience was the wall sprites in the level, they made it seem like the level was way smaller and were a bit disorienting.

Absolutely warms my heart to see that you love the music :D

Definetly see the potential. Already feels quite polished for what it is.

Fun little game! Felt like a gem I would find on Google Play. The visuals don't even feel like they're made from basic shapes. The only thing I could add is that the movement feels a bit slippery, but that might be your intention :)

Turbowarp or Forphorus? 🙂 Quite a good game in terms of art, plays smoothly, but gets a bit repetitive after a short while.

As a former Scratcher myself, I can immediately notice a game made in Scratch. It feels decently polished, however it could still be made more difficult by adding different types of enemies (for example ones that shoot projectiles) and I was also able to just chill🥁 on platform above with no danger. Other than that, good job!

This feels like it belongs on Steam because it is AWESOME. There's nothing I can note on except that it feels like a full on release and plays buttery smooth.

Really great concept for a survival game that fits the theme really well and the visuals are on point! The snow trampling was really impressive.

This could greatly benefit from sound effects, music and some particles. Also I'd like to point out that it ran quite badly on my high-end PC so there might be some optimizations that the game would benefit from.

Really great! This was way better than what I thought after seeing the development process.

It actually had decent level design (unlike my entry), well picked sound effects and exceptionally good visuals for a game made with only basic shapes. I really liked the random creepy sound effects that played in the rooms as they made me think that I was about to enter a chase sequence :D

The game could use some extra ambient sound effects (like cave ambience or something similar) and the cold mechanic felt a bit disconnected as it only slowed down the player with no real effect to the gameplay, but other than that, good job! I feel like this game is going to be in the top 3.

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So glad to see you like it! I'm happy that the overall experience ended up being good, because nearing the end of the jam I thought that I messed up the level design (not even speaking about how short the game was 😅). 

Truly a 🥶-->❤️‍🔥 comment :)

Also the blurring might be because of motion blur, I think I'll experiment with lowering it later on.

Thanks for the feedback. Really cool to see that you noticed how I made the puzzles introduce the features one by one.

Pretty cool, though I'd suggest making the amount of enemies spawned increase with each upgrade bought, because waiting for the difficulty to increase over and over is the only thing I think could be made better.

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Yes, I was planning to implement sounds and music, but I didn't have time to do that, so I'm planning to add sounds in a later update, other than that, thanks for the feedback.

Actually made this in 2 days, because I missed the start of the game jam on the first day