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(2 edits) (+1)

A really interesting concept. It's easy to understand, but difficult to master, the first levels were quite frustrating as I understood, but didn't yet feel how it worked, but later, counting the timings was really fun. I would suggest, though, adding some sort of ability to briefly view the level before the first run, like a light blink, so that players wouldn't need to completely guess the level (or was that your intention?).

The metronome sound really created an interesting atmosphere, though maybe having some background ambience to complement it could elevate the vibe more. If you were to expand the game, I would suggest maybe trying out adding some music to parts of the game, I can imagine the metronome could get quite tiring by itself in a longer playthrough.

(+1)

Thanks for the feedback! You were correct that going in blind was my intention, the levels only slightly iterate, designed for the player to repeat what they did last level before finding out what is different and then also allow me to mix it up a bit to surprise them with new layouts. Revealing the levels before each run would ruin the surprise but a lot of people have suggested it so I am thinking of ways to compromise! I do also plan on adding music but as the metronome was 60bpm it was hard to find music with a similar vibe at 60 or 120 bpm.

Thanks again for playing!