Hi thanks for playing and your kind words! I watch you playing a few jam games on stream yesterday, I know you said you probably won't stream any more of the games but did you end up streaming this one or just play off stream?
Nebster
Creator of
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Hi, thanks for playing my game!
The orbit gets triggered by a collider (visualised using the atmospheric glow) then it uses some simple trigonometry to calculate how fast and which direction the rocket should rotate around the planet based on different planet variables.
So to put it simply, not true physics but a maths-based rule of thumb!
I loved the style of this game it was a cute look for the chaos that was happening to the train. I did find it a bit hard to keep track of all the things I needed to do at times, multiplayer would work wonders here, but it was a fun idea made pretty well! A good team entry!
The web version did have some hitches as stated in the description - if this is made in Godot, I'd suggest triggering all effects off-screen before the gameplay starts so that they get compiled and stored in memory in order to avoid new effects lagging the gameplay!
Hi! Thank you so much for these pixel space generators (planets and backgrounds) as I used them in my GMTK Game Jam entry: Planet Looper (https://benbevan.itch.io/planet-looper). I keep getting compliments over the pixel art and have made sure you're credited throughout because, without you, my game probably wouldn't be as successful as it has been!
A smart take on snake that uses the looping as a tool rather than something to avoid. It was not clear from just playing the game that I was allowed to pass over myself which I was expecting from a snake like. It did get a bit hard with so much going on especially when Sir Loopsalot spawned, he just pushed me out of bounds. Loved the art for this game though, one of the best looking entries!
A catchy aesthetic and fun concept but it does have a few areas to improve. It should be made clear in the controls that you use right CTRL + Arrows as I have seen some others claim it didn't work. Secondly, I found it a bit hard to know when I was moving or selecting the blocks - perhaps just make the lines a bit thicker or had some shadow to elevate the blocks away from the track. Finally, I managed to make the cat ride one block a good distance before having to move to a different block, maybe make it disable moving blocks you're standing on. With some more work this could have some real potential!
The best entry into the Metal Man franchise by far! Can't wait for Metal Man 4 - Meat Over Magnet!
In all seriousness, this is a fantastic submission to the jam - probably one of the best and highly likely to win! So creative, funny and an amazing product for a 4 day jam. You seem to work really well as a small studio, please keep making games!
I did have some performance issues on web when compiling particles for the first time, something I have experienced before in my own Godot games. For web builds, I'd suggest triggering these particles in the scene offscreen to get them compiled into memory. Other than that, flawless!
Thanks for the honest feedback, this is exactly the sort of critique I wanted to hear so don't think you're being rude sharing your analysis! I am really glad you loved the game and want to hear from those who do enjoy it how it can get even better!
Just to cover some of the things you mentioned:
- It was very hard finding the right difficulty balance, I already have plans for some things I could change post jam!
- I was going for that quick pick-up-and-play type game where the only goal is to get a higher score. Hopefully some additional content or upgrades will help! A progress system was out of scope for the time limit unfortunately.
- There is a setting in the control options for you to turn off "look-ahead", in fact I always turn it off when I play and only added it as someone asked for it.
All that being said, I will get back to working on Planet Looper once the jam is finished so keep an eye out for updates. Following will notify you of any updates I post! Thanks again, and as always... fly safe, astronaut!
I'd 100% get the full game of this if it was ever released, one of my top picks of the jam! Amazing atmosphere, genius time mechanic, great writing. This deserves way more love! I think this is and will be the only game I give full marks to! My only suggestion is to lessen the RGB miss-alignment effect as I really like the CRT look (as my own submission has one too!) but using the buttons in the corner made my eyes go funny haha.



