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I'm so glad to hear you had fun! Yes, I did use FMOD to implement the sounds & music, but we forgot to list that in the description.

I'd like to know how you made it work well with WebGL. We had fmod effects that just didn't make it through in ours :(

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Sad to hear that.

It's probably because of loading. You need to load all sound banks asynchronously manually in a scene before the main game like in this example on their official documentation. This is because in WebGL FMOD cannot do multithreading, which it uses to load the sounds every time they're first used. I hope this helps you in the future.

We got the banks loading but it just ignored all our parameters

That's interesting, I haven't had that happen yet. Did it work in the editor or a desktop build?

Yeah. Worked perfect on desktop and editor. 

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Strange. I wish I could help more, but it's hard to do so when it's not a project I have worked on.