I'd like to know how you made it work well with WebGL. We had fmod effects that just didn't make it through in ours :(
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Sad to hear that.
It's probably because of loading. You need to load all sound banks asynchronously manually in a scene before the main game like in this example on their official documentation. This is because in WebGL FMOD cannot do multithreading, which it uses to load the sounds every time they're first used. I hope this helps you in the future.