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RegisMkV

36
Posts
5
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A member registered Oct 21, 2019 · View creator page →

Creator of

Recent community posts

Yeah. Worked perfect on desktop and editor. 

We got the banks loading but it just ignored all our parameters

Woah that is high praise! Thanks

I'd like to know how you made it work well with WebGL. We had fmod effects that just didn't make it through in ours :(

Very frantic, especially with the picture puzzle. Very well done and great variety considering you had just 96 hours!

Loved the art and the aesthetic. Looks like an education game that kids would absolutely love. I wasn't sure how of if I was playing it right though. Am I missing something?

Thank you thank you! Our composer really cooked with the music.

Like the simplicity of the concept. I also like that picking timers isn't always a positive thing. I was lowkey expecting some reveal with the infinite timer though lol.

I don't know what's happening but I love it! Feels great with the animations. My only issue is I have no idea when the enemy is about to attack so i just mash dodge and counter.

Thanks for the feedback! So the enemy attacks in sync with the countdown and the countdown is in sync with the beat. Triggering your attack in time with the countdown scores a crit too. I definitely could have visualized this better (my bad!)

Thanks for playing! Yeah the super could me more rewarding than it currently is. The sync with the music needed a bit more polish with the animations as well. All valid points of feedback!

I'm impressed with the artwork! It looks 3D and like pixel art at the same time. What engine did you use for this? I would've loved if there were some goal other than surviving. Like getting to a certain destination.

Dang that was the most fun I've had in the clurb! Did you use fmod for this?

Day 2 HIGHSCORES
Cxbane - 01:03

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Yooo! That's faster than me lool. Well done!

I like the music and painting freely is fun. I played the tutorial but I couldn't figure out what the goal is 

I like the music; it matches the constant ticking and I like that cohesion. The game feels like more puzzle than shooter and I think you can lean into that more. Well done!

Amazing visuals! A certain youtuber will love the CRT effect lol. I would've liked to see how I was doing (some kind of score/multiplier visual) while I was playing though.

Interesting game! I like how the rockets fall apart unprovoked lol. The game felt a bit difficult at first but I suspect memorizing the command for the tools will help. Also love how judgmental the launch crew is lool. Well done!

I liked the heat/cold mechanic, pretty creative stuff. I didn't expect to die when the ship got too cold though. Maybe a temporary freeze state would've been clearer? Still good feeling game. Impressed with the amount of content given the short time.

Loved the cohesive artwork and the whimsical music!

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Hey all, thanks for playing! Just a quick tip we forgot to explain; If you attack in sync with the countdown, you crit! The Count also attacks in sync with the countdown.
If you end up beating The Count, post you time!

Thanks for playing! Hmm the music taking a bit to come in might need fixing. Thanks for flagging that :)

Thank you! Drak attacks with the countdown beat so that could help. You can also crit if you attack in sync with the countdown (we could've explained that better. Apologies!)

Thank you for playing! Yeah we missed explaining the countdown :( 
If you attack in sync with it, you crit.

Thanks for playing! We could've done a better job explaining the countdown; if you attack in sync with the countdown, you crit.

Thanks for the feedback! We certainly could've done a good job balancing and explaining how to crit (bay attacking on beat with the countdown). That helps a lot.

Thanks for playing! Yes the enemy attacks to the countdown which is in synced with the beat. Also the player can crit if they press the attack button in tune with the countdown. (Could have made that clearer lol)

Thank you! Our concept artist cooked hard on the character design :D

Thanks for the feedback! Random attacks can certainly be done and we can definitely do some balancing.

You know RayMag, that is an awesome idea. Thank you for the kind words, it means a lot :D

Thanks for playing! Apologies for the pixelated aesthetic troubling you. I think webGL made it blurrier than it should.. maybe we'll do a downloadable version if you'd like!
And yeah we could've balanced it better haha

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Bring down the Count in this rhythm based action game!

Controls:
- LMB to attack (attack on the timer beat to crit)
- RMB to parry
- Spacebar to to a special move

Thanks!

Thanks for playing! When hovering, you can control the player with the arrows to clear obstacles.

Thanks for playing!