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MaliceDiary

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A member registered Jul 07, 2017 · View creator page →

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Recent community posts

(Edited 1 time)

  ฅ/ᐠ。ᆽ。ᐟ \ Hello~

Just wanted to say I enjoyed the demo! The puzzles were intuitive, the atmosphere was on point, and I found the different colored  lighting to be a nice touch. I appreciate the bits of lore given as it makes me curious about the overall plot. I believe it's important to set up a good story to help players invest emotionally in a game.

One recommendation I do have would be to provide subtitles during dialogue. It was hard for me to make out what was being said from the radio along with the film projector cutscene.

Gameplay wise, the biggest problem I had was really just the last puzzle. The art room puzzle was just too ambiguous as there was a lack of direction. It was hard to interpret the paintings correctly, and judging from your previous comment the player might've needed to know some backstory to figure it out. Not everyone is that knowledgeable on who Dante is and his life story. I think providing a cue or note would've helped with that part.

Overall, great demo with actually good gameplay! Looking forward to what this has in store for the future!

Wow, I wasn't aware there would be an affinity system. That's rare nowadays so this makes me super excited. Looking forward to the full release!

  ฅ/ᐠ。ᆽ。ᐟ \ ~Hello~

Just wanted to say thanks for translating this. It's an odd game and a whole lot different from Charon's previous works. The true ending is pretty cool since it shows a connection with Mikoto Nikki, but I have to admit that I didn't enjoy this as much story wise since I'm just taking verbal abuse from a loli.

You mentioned working on your own game projects. I was wondering if you were translating other games or making your own? If it's the latter, I was just curious as to what kind of game it is.

Overall, interesting game and a huge thanks for translating it.

 ฅ/ᐠ。ᆽ。ᐟ \ ~Hello~

Glad to see you made another game! Your art is lovely as always, and I really appreciate how you tackle mature themes using an abstract, unique style. It's a rarity to see and you execute it perfectly.

To be honest, I didn't expect this to hit me that hard. Frankly speaking, it's more like I didn't want it to get to me. The feelings and thoughts of the character were too relatable so I had trouble playing without getting emotional. Repressing and denying certain feelings to numb one's self is a common tactic many are guilty of, and the way you painted the world just makes sense. There's a lot to say about the symbolic environment, but that's the shortest summary I can offer without rambling on too much.

Overall, this was a lovely and beautifully crafted experience. I'm sure others may interpret the journey differently or may even simplify it, but the message carries a heavy weight. As always, great job on making this!

ฅ/ᐠ。ᆽ。ᐟ \ ~ Hello ~

I tried the game out, and I thought the overarching plot was pretty clever. While the game mechanics were simple, I thought it worked well for what the game truly was about.

One of the things I found quite interesting was the interactions with the girl and her reactions about it. It's a really good attention to detail, and I was even surprised by the fact it played an important role to the story. Overall, I loved the 4th wall breaking and the fact that you put the time to make multiple endings. The only complaint I really have would be the odd sentence structures, but it wasn't anything too bad as things were still understandable.

Overall, great job on the game!(And nice references)

 ฅ/ᐠ。ᆽ。ᐟ \  ~Hello~

There were definitely a lot of strengths in the demo. The setting,  lighting, and visuals meshed well together and created a perfect setting. I can't stress the importance of plot enough, so providing a backstory involving unsolved murders and spirits was also a great start. It reeled me in as it basically set the tone for what the game will be about. The biggest complaint I have, however, is the backtracking.

I've noticed other Let's Players comment on it already, so I'm sure by now I'm just regurgitating what's been said before. Backtracking essentially decreased the tension of the game for me. I think it'd be great to replace sections of it with puzzles instead. Puzzles, cutscenes, lore, or basically anything that contributes to actual gameplay or plot. It's important to maintain feelings of dread.

Aside from that, the concepts you've showcased in the demo show great potential. It's just the gameplay itself that may be a little lacking here, so hopefully our suggestions can help you form new ideas. 

Overall, the demo needs a bit more polishing, but the concepts are great. With that said, I wish you the best of luck with game development as I think you're definitely on to creating something big with this.

 ฅ/ᐠ。ᆽ。ᐟ \ ~Hello~

I've been meaning to play this for a while now, and I must say I'm quite impressed with it. The atmosphere, tension, and pacing so far is built up pretty well. The mysteriousness of the hotel inhabitants and the situation itself is intriguing, so I'm really looking forward to what the entire plot will be about as I find the story to be one of the most important and memorable qualities in a game. 

The notes scattered around and the odd looking  npcs are a nice touch. You definitely succeeded in creating an eerie and creepy vibe (which I love). I especially liked the graphics as its something unique.

Overall, this was a fun horror and puzzle demo. I'm hopeful for the full development of it, so good job and best of luck making it!

 ฅ/ᐠ。ᆽ。ᐟ \   ~Hello~

This was a very cute demo. The background and level design were outright adorable, and the character models were well done. Overall, this is an aesthetically pleasing game. I can see a lot of work put into the graphics portion just by looking at the level design, animated ending credits, and character model movements. Another thing I was really impressed with was the music. The soundtrack is quite lovely, and it's definitely one of the strong points of this demo.

Unfortunately, I do think that the demo didn't show enough of the gameplay and combat. I played the other levels off-screen, and so far the combat feels very basic. I hope the combat is improved upon in the future as this is just a demo. Another problem I had was that the dialogue progressed on its own. Voice acting it made it difficult, and there were some grammatical errors. 

Overall, I feel like this game is going to have great potential. It's absolutely filled to the brim with charm, so I look forward to see where development goes with it. Great job and good luck with development!

Interesting game. What stood out the most to me was the art style, and I must say it's refreshing to see something creative and uncommonly used. I liked the many notes sprinkled here and there as they helped hint towards the story, and the puzzles weren't too difficult which I appreciate. I actually really liked how they were executed.

One problem I had was a glitch in my first run which resulted in me restarting the game. There are some grammatical/spelling errors, but it was still understandable which is good. While the lack of music does help build tension, I think it probably could've been used at some points just to help build more atmosphere.

Overall, I think this is a nice game. It was eerie at times, but it was pretty fun to play.

Good job! ฅ/ᐠ。ᆽ。ᐟ \

Oh no! I've been found out! But thank you.

Unfortunately it's on hiatus. I've been working on it alone and just don't have much time nowadays. 

( ゚ω゚    ) Glad you like my voice! And once again, good job!

Hope you have fun! 

If you ever get stuck or have any questions, feel free to ask~

 ฅ/ᐠ。ᆽ。ᐟ \  Hello~

I had a lot of fun playing the game. The opening sequence reeled me in fast, and the audio was well done. Honestly, I wouldn't mind if the game was a bit longer either. I really liked the idea of being a disembodied hand that strangles people. I do admit that the controls were a bit odd though. It took some getting used to as space is usually to jump, but it's a short game so it was no problem.

Overall, great game! Good luck with the game jam!

Hope you had some enjoyment out of it~

  ฅ/ᐠ。ᆽ。ᐟ \  

Hello, I played the demo and thought the plot was pretty interesting.

There were definitely some grammar errors here and there, so I suggest having someone proofread that since english isn't your native language. 

I liked how there were some choices to choose from, and I hope they have an impact for the long run inthe full game. The ambient sounds were also a nice touch as they contributed to the atmosphere, but I hope there will at least be some soundtracks thrown every now and then. A lack of music can eventually become boring over time so that's pretty much my biggest suggestion alongside grammar.

Overall, I had fun reading this.  Stories with supernatural entities and murder are always quite intriguing to me. Lastly, good luck with game development~!

Okay.

No.

It's automatic. You just download, run it, and that's pretty much it...

It should work since it already has RTP.

RTP data stands for run time package. It's used in RPG Maker games to make it a smaller download size.

If you want to download it, click on the RPG Maker VX Ace one since that's the engine used for this fangame.

 http://www.rpgmakerweb.com/download/additional/run-time-packages

It means you have to download RTP data from the RPG Maker website. You can either do that or wait for the developer to upload one with that data included. Honestly, doing the former saves more time and space since a majority of RPG Maker games uses that.

I think that as long as it gets implemented by the end it can wait for a bit. It doesn't affect gameplay in a negative sense after all since it's purely for decoration. Best of luck with the game!

(Edited 1 time)

 ฅ/ᐠ。ᆽ。ᐟ \  Hello~

This is basically my childhood in a nutshell. Relatable in all the wrong and right ways.

This was a clever and cheeky game, and I love the fact that there were sounds reminiscent of the old start up ones. The DELL beepings and AOL browser were pretty nostalgic, and the character's constant paranoia of trying not to  get caught looking at this stuff was quite accurate to how I felt when I was younger. I think the ad pop ups and ending were pretty funny as well. Overall, great job~

ฅ/ᐠ。ᆽ。ᐟ \ Hello~ 

This demo was pretty fun. Right from the start, I was surprised by the amount of detail on the map. It's quite a luscious and vibrant environment which tends to be rare in most indie games. I saw remnants of lore which was pretty cool too. 

The pacing and 'friendship' building was rather funny, and the rewarded sex scenes were a bit lacking in content. Considering this is just a demo, it's understandable. I'm just curious to see what the full release will be like. 

I think my only major complaint would be the appearance of the dialogue system. It just looks so 'meh'. That's really the only thing I'd complain about since I'm sure the title screen and menu options will have a better appearance by the end, and by then animations will look a lot better as well. 

Overall, this was a really fun demo! I wish you the best of luck with game development

~

  ฅ/ᐠ。ᆽ。ᐟ \ Hello~ 

This was a pretty fun read. I liked the vibrant color palette of the artwork  and the story, although a bit easy to predict, was entertaining. I'm assuming some inspiration came from Charon, and if that is indeed the case then this is pretty spot on in terms of style and formula.  If you ever make more games like this, I'd definitely give it a try as this was a ton of fun.

With that said, I also have some suggestions. While playing, there were sometimes long pauses between dialogue.  I edited out those pauses in the video so I can't pinpoint where each pause was, but I think it's best to remove them or just shorten it altogether. The grammar and spelling were a bit off sometimes, but it wasn't anything too bad. Lastly, this type of game would benefit from a skip dialogue or fast forward dialogue option since there's no saving. 

Since this is still in its developmental state, I'm looking forward to the finished product. 

Good job~

Why is this game so fucking cute??

This is an adorable and cute little visual novel - it's so sweet that it even raised my blood sugar levels. I really liked the art and the backgrounds. The vibrant colors really pops out and matches the light hearted humor of the story and characters. 

The premise and presentation of the plot captured my interest pretty quickly and drew me in, but I admit that after the 'hunt' the pacing became rather odd. Going from  slaying a monster to having a nice, relaxing conversation over a cup of tea was a complete 180 so I wasn't expecting that.

Overall, this was a nice little read and I greatly enjoyed the characters' banter with each other. I especially liked the dragon's dialogue. 

Great  job~! ฅ/ᐠ。ᆽ。ᐟ \ 

This was a pretty interesting demo. The atmosphere was quite tense, and I'm grateful there were no cheap jumpscares or sudden deaths.  I'm  definitely piqued by the camera mechanic as well, and I hope to see more use out of it regarding puzzles and whatnot.  

Lastly, I'm very happy there was some lore provided in the demo. Demos often throw you into situations with little to no information about the world itself.  I find a good plot and interesting premise to be refreshing and an important backbone to a game itself  so I hope it'll  get fleshed out.

One question I do have is what happens if you run out of film in the actual game? I'm assuming the game provides  an option to restart the level or something. Another thing I was a bit annoyed by was how to open the doors. I had assumed using items were either automatic or you had to press E to open it. I think adding a prompt stating that  you actually have to use the mouse while interacting with it would be nice to know. Overall,  I enjoyed this despite being a coward when it comes to horror games.  

Great job! ฅ/ᐠ。ᆽ。ᐟ \

Hello~ 

I'm honestly surprised by the amount of content this demo has. The 'card matching' gameplay for battles is pretty fun, and I'm very happy with the amount of NPCs in the game. I'm grateful that there's a detailed tutorial on just about everything the player may be confused about; although, I admit I skipped it as there was a whole lot of it.

There's definitely a lot of potential here from what I can see. The demo ran smoothly despite it lagging on OBS, the graphics are nice, and the music was alright so far. I do hope there will be more BGMs though. The most interesting part to me is the plot and the history of the world so I hope that'll be a bit of a focus at some point in the future. 

Overall, this is a gem with a tremendous amount of potential so great job! 

Best of luck with game development~  

ฅ/ᐠ。ᆽ。ᐟ \

Thank you! ( ゚ω゚      ) 

Hello~

I tried the demo out and had a lot of fun with it.

The gameplay during the boss fight was quite interesting; although, the controls were a tad awkward due to having to switch between the mouse and arrow keys so quickly.  I'm sure it just takes some getting used to, so I didn't mind it too much.

I found the music to be quite charming and mellow.  I just wish I could hear more of it as I was really fond of the library BGM. 

Asides from that, I like what I see so far. It's graphically pleasing and I see a lot of hard work put into the animations. Making sprite animations has always seemed difficult to me, so it's amazing to see how many there are in the game. Overall, great job and best of luck with development! 

  ฅ/ᐠ。ᆽ。ᐟ \

Hello~ 

Beautiful game you have here! I noticed several custom sprites, maps,  and art so I think it's amazing how much effort went into the game. I enjoyed the trivia aspect as I did have fun figuring out the answers to the various topics I could choose from. The gameplay with finding the owners of lost items was a tad strange though. I just found it odd as it broke away from the trivia gameplay. The english was a bit odd at some places as well, but I still enjoyed this overall.

Great job!   ฅ/ᐠ。ᆽ。ᐟ \

Created a new topic First Impressions

I'm honestly surprised by the quality of this visual novel, especially with the fact that this was created in such a short time. 

The voice actors for Harlowe and the Devil Girl did a wonderful job. I was honestly amazed at how well they were able to portray the characters' emotions and personality through their voice acting. The writing so far is very well done as well; although the mention of dinosaur erotica threw me off guard. I still found it pretty funny though. The writing is descriptive, but not to the point of being pretentious or unnecessary;  and I'm glad it includes how the character feels and thinks rather than  go by dialogue alone.  Lastly, the soundtrack is quite charming and hauntingly beautiful. The composer's songs are melancholic and gloomy, which pretty much sets up the mood for the game - dark and dreary.  I'm not too sure how long this will be,  but I'm looking forward to reading more of it.

Good job everyone!

 ฅ/ᐠ。ᆽ。ᐟ \ 

Hello~ 

I played the game and thought it was pretty nifty. The artistic and creative aspects such as the art,  sprites, and story were great.  The music used conveys a nice atmosphere despite the gloominess of it all too. I  admit that the grammar on certain dialogue and narration was a bit  hard to understand though. And, personally, I think the length of the game isn't enough to really explore the story and characters. The concept of disappearing people and memories is great, but the short time frame sort of hinders it.  I hope it can be expanded in the future as I know this was for a contest and all.  Those are really the only major problems that I would pinpoint. Other than that, great job! I'm absolutely in love with the aesthetics and creativity of this game. 

 ฅ/ᐠ。ᆽ。ᐟ \ 

This was a sweet visual novel~ 

The art was adorable and very vibrant in color, and the character designs were pretty good in variety too.  I  also found the little emotes/kaomoji and the third party 'voice' to be pretty funny. It did well in adding more personality to the VN since I liked the execution of it; it wasn't too overbearing or overused.

As mentioned already, I did have a lot of trouble in Yuu's route though. Some options lead me to a red screen where I couldn't click on anything - not even the gear icon to access the menu. I don't know if that was intentional, but it forced me to restart the game so I couldn't see the bad endings in its entirety. 

Other than that, I really enjoyed this so good job!

ฅ/ᐠ。ᆽ。ᐟ \ 

This was frightening. The atmosphere and build up of tension really got to me.

The sound effects were used quite well, and I'm grateful that there weren't any cheap jumpscares. Even without that to rely on, this game manages to find a way to be fear inducing and outright creepy. I personally think this is on par with Urbex. They both have a consistent quality to them. I like the little notes scattered around, but I do wish there was just a tad more of them.

Regardless, great job on the game! I liked it and enjoyed it tremendously.   ฅ/ᐠ。ᆽ。ᐟ \  

.....Ish shyo spooky though.... ( ゚ω゚;)

(Edited 1 time)

Hello~

 I played the game and it was pretty fun. I especially liked the characters' designs as everyone had their own unique style. The puzzles were definitely interesting and balanced enough. They weren't too difficult, but definitely not that easy either. The music was nice as well as it contributed to the feeling of suspense, and it was just calming overall.

The biggest complaint I have would be that the characters and backgrounds don't take enough of the screen. They're so small in comparison so I'm guessing it's because of the way it ported from the custom engine to Unity. The only other suggestion I have would be to add a character's name somewhere on the screen for those who have awful memory when it comes to remembering who is who. 

Overall, great game. I loved it!  ฅ/ᐠ。ᆽ。ᐟ \

"Gave it a go!" ( ͡° ͜ʖ ͡°)  

....And I rather liked it! The atmosphere and the little jump scares here and there were made quite well. I do wish that the little girl made more of an appearance though. She was certainly creepy and I was hoping she would've added more impact or scares to the game.

The plot was pretty interesting overall, but I do think that the translation took away the feelings of tension and horror at times. It wasn't too difficult to understand what was being said, but proofreading a bit more will surely improve the game. The only other thing I was unsure on how to feel about was Bob. His dialogue was creepy, but there were times where it felt repetitive. That was probably the whole point of him though. 

Overall, I enjoyed the game so good job!

 ฅ/ᐠ。ᆽ。ᐟ \

This was such a cute and sweet visual novel. The rewind aspect was a really cool mechanic, and the art was absolutely beautiful. The music was so calming and melancholic too - I quite loved it. The plot was bittersweet in a sense, and to me the dialogue and characters were really the main backbone of this. Overall, great job on making it! 

 ฅ/ᐠ。ᆽ。ᐟ \   

I tried the game for a bit, and wow~ This game has a lot of charm and I can see the hard work put into it. 

One of my first impressions is that it certainly looks and feels amazing. The beginning section has an atmosphere that reminds me of Yomawari Night Alone due to the focus on ambient sound and the map details. 

Small things I must point out at this point though would simply be the grammar and awkward dialogue since it doesn't always flow naturally.

Anyway, good job on the game~ ฅ/ᐠ。ᆽ。ᐟ \