ฅ/ᐠ｡ᆽ｡ᐟ \ Hello!
I've been following the project for a while now so I'm glad to finally be able to play the teaser! The Scrap Story world feels so lively and just picture perfect~ I'm really digging the paper aesthetics and I'm excited to see what the combat mechanic will be like. The controls, for the most part, felt smooth and I had no quarrels with how the puzzle solving worked. Unfortunately, I did have a few gripes with some parts of the demo. I noticed you updated the teaser, so all these points are just what I experienced before this update as I'm not sure what was and wasn't fixed.
1) Falling off the map. (Example: 2:05 of the video)
To be honest, I felt like it was too punishing to fall off the map when trying to explore nooks and crannies at the far back of the screen. I actually fell off multiple times but cut it out for video's sake. I could understand falling off when nearing the front of the screen, but near the back didn't make too much sense for me when wanting to look for potential secrets.
2) Hard to see obstacles (5:09 and 9:20 )
I wasn't sure if I did it right, but I had such a hard time getting to that platform since I wasn't sure where to land due to the camera restraints. It'd be amazing if we could move the camera a bit to the left or right with the right joystick, but it's just a suggestion.
3) NPC can float (4:34)
I honestly thought this was pretty funny. A bit immersion breaking but funny.
4) Untranslated Dialogue? (8:42)
I'm assuming this is an easter egg or just untranslated dialogue. It was pretty funny, but hopefully others will be able to understand it.
5) More Save Points? (7:28)
This is just a personal preference, but I didn't like restarting all the way near the flower fields after managing to reach the bees.
Another thing I wanted to ask about was whether or not there was an 'ending' point to the demo. I was pretty lost after obtaining the paper airplane card, but I figured maybe I just couldn't figure out a puzzle I failed to notice.
Anyway, that's all I have! I hope I didn't sound rude when pointing these out. I really loved the demo and the liveliness of the paper themed world is so well done. I'm looking forward to the full game!