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マホロマン

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A member registered Jan 30, 2020

Recent community posts

I played through to the ending!

It was enjoyable.

Regarding the translation, aside from the issue mentioned earlier, there were no major breakdowns in the text that raised concerns.

However, it seems that occasionally the text appears in the original language instead of being translated. That was the only issue.

Chinese characters are not actually used, but there are characters that look similar, which I think causes confusion.

Here is a report after playing for about an hour.

I occasionally encountered words or characters I couldn't read; upon looking into it, it seems that Chinese characters and terms sometimes get mixed in.

Since Japanese and Chinese are completely different languages, this makes parts of the text unreadable.

However, when I checked the meanings, the words appear to carry the same nuances as their Japanese counterparts, so there doesn't seem to be a breakdown in the translation itself.

Thanks! I'm going to give it a try now.

After playing for a while, I'll write down my thoughts on the quality of the Japanese.

For some reason, the text got messed up when I posted the comment, so I deleted it.

It didn't fix the issue when I reposted it, so I just posted it as is...

I'm sorry!

I encountered a situation where a marker appeared on the map but couldn't be selected, even though there was no dialogue or cutscene—like being held captive by enemies—to trigger it. I also feel there are far too many instances where game progress stalls due to factors beyond the player's control, such as enemies dropping absolutely no ammunition or food supplies running out incredibly fast (depleting almost entirely just by crossing the map in a straight line).

Thank you!

I wasn't sure if I should start a new thread, so I'm posting here.

Do you have any plans to add a Japanese translation?

Understood. I'll upgrade my gear and give it a try. Thanks for answering my question!

However, this phenomenon is actually occurring in my save data. If this is unintended behavior, should I provide screenshots and the save data?

For reference, the maximum damage I dealt was 4.3 using the "Blunt Axe."

However, I cannot deal this amount of damage consistently; most hits result in a "miss," 0 (likely a parry, though it happens very frequently), or damage of less than 1.

I haven't been able to craft very many items yet.

There is a reason for this: it is incredibly difficult to figure out which enemies drop which materials.

Basically, the only option is to go around fighting every enemy that looks like a likely candidate, which makes upgrading equipment an unnecessarily tedious process.

Once afflicted with "Cursed Week," Possession Armor takes constant zero damage (or occasionally 0.1 damage).

I explored the entire map (everywhere accessible), but found no mechanism to resolve the issue.

Perhaps the biggest problem with this game is the lack of any way for the player to actively figure out the solution to the situation.

I have a question.

I’ve reached a new area.

When enemies inflict "Cursed Week" on me, I become completely unable to deal damage (at most, I might deal around 0.5 damage), making the game unplayable. Even if I try to heal and turn it into a war of attrition, it’s impossible because I take more than double the amount of damage I heal before I can actually recover any HP. Does this mean there is a specific item or method to resolve this?

I apologize for posting consecutive comments. What I’m about to say might be quite harsh, but please know that I have always supported this game.
Here are my impressions after playing part of version 0.7.

The things that stood out to me were...

・Progressing through the adventure relies far too heavily on luck regarding enemy drops.

Even after playing for about two hours, I couldn't gather the materials needed for the rock-breaking tools (because the enemies that drop them rarely yield the required quantity).

・"Torn Cloth" is used for too many things.

This is closely related to the previous point; Torn Cloth is required to craft most early-game armor and healing items, and the recipes demand large quantities. However, the drop rate is low—yielding only about four at a time (based on what I’ve seen)—so there is a severe shortage. It might be better to increase the drop quantity or provide a way to obtain it without relying on combat.

・There is an imbalance between enemy attack power and the amount of HP restored.

I suspect this impression stems from a combination of the issue mentioned above and another point I’ll bring up later.

・There is no way to craft items reliably.

Because of this, I have to stockpile a huge number of healing items; consequently, upgrading my armor gets delayed, making it difficult to progress in the game.

I am sorry for repeatedly offering such harsh opinions! I will continue to support you!

thanks!

This doesn't affect gameplay or pacing, but what about a piece of equipment that causes the player to transform if worn for a long time or after defeating a certain number of enemies while wearing it?

Hmm, let's see... for example:

■ Discovering a well or spring and choosing whether to drink the water. Drinking it yields either a beneficial or a detrimental effect (perhaps even an involuntary, temporary transformation?).

■ Finding a tent.

Resting restores health but carries a risk of random enemy ambushes (which could potentially branch into erotic events?).

■ Various traps—bear traps, tripwire alarms, and so on... maybe incorporate transformation effects here, too?

We could also create treasure rooms or enemy lairs that can only be found through random events.

I’ve been waiting for this update—thanks!

To be honest, what bothers me is that the game's pacing is very slow and the gameplay feels quite repetitive.

If it were just one of those issues, I’d still be able to enjoy playing it...

Have you considered implementing random events (other than combat or gathering)?

Do you plan to add a male protagonist?

I've never played poker before in my life, so I don't know the rules at all, but I'll try to learn them as I go.

- Regarding the attack being skipped, I might have simply missed the stun icon. Sorry!

- The game becomes unplayable when a sex scene involving the player's female genitalia is triggered, even though the player does not possess female genitalia. The scene selection option will appear grayed out and become unselectable.

The concept is fantastic and fun.

However, I feel that there are currently a lot of bugs and situations where HP cannot be recovered, leading to game over.

The bugs I've encountered are...

- The player is unable to attack with their weapon (selecting an attack displays a blank window, and the player's attack turn is skipped).

- A sex scene between characters of the wrong gender is triggered, causing the game to freeze.

That's it.

I came from TFgamessite. Are there any plans to release a download version? On my system, due to my monitor settings, it doesn't display correctly when embedded in itch.io...

Also, thank you for the Japanese language support.

ゲームのウィンドウが横に長すぎてスクロールしないと見切れます。

https://seesaawiki.jp/tsfreegame/d/%B9%B9%BF%B7%C1%E1%B8%AB%C9%BD

This is the comment forum at the bottom of this page.

Hello. I saw your promotional post on the Japanese TSF free game wiki, and I wanted to comment to apologize if there's still a misunderstanding regarding the genre.

In Japan, TSF primarily refers to a genre where "men become women (through transformation/possession/body swapping, etc.)" as the main focus.

That's probably why it wasn't listed on this wiki.

Woohoo, thank you.

Hello! I noticed there haven't been any updates for a while, so I wanted to reach out.

I don't mean to rush you; I just wanted to confirm that development is continuing.

I'm not saying you *have* to include these elements in your game...

But I'd be happy if more people became interested in this genre!

However, it's true that I'd be incredibly happy if you *did* include these elements.

Are there any scenes where the player transforms into (or is transformed into) a monster girl due to traps or event scenes?!?!?

How do I use dream mode? 

For some reason, in my environment (Japanese Windows 11 OS), errors and save data initialization occur extremely frequently, making it impossible to play properly... (This is the only game that this happens to, so I don't know why.)

Thank you for your quick consideration of improvements! 


I have one question: are there any plans to implement transformations such as gender changes (temporary or permanent) caused by attacks from the player's enemies, map traps, or equipment effects?

Even after defeating a boss, the symbol doesn't disappear, so if you fight with few resources, you'll definitely not have enough HP to return and won't be able to return to camp. In the worst case scenario, you'll be forced to delete your save data.

As a result, I was forced to abandon my 8-hour game data.

I think this is because the recovery amount from recovery items is so small that it's completely out of balance with the enemy's attack power. Because of this, no matter how much armor you wear, you'll use up 20-30 or more recovery items before reaching the boss. And since the materials are only dropped by some enemies at a relatively low rate, it becomes a complete chore to just keep hunting those enemies.

And the recovery items you collect over 30 minutes are gone within 10 minutes.

If only there were recovery objects or something on the map...


This is my first time playing a dungeon crawler. Maybe I'm doing it wrong.

This game has the feel of a gemstone that will shine once polished.

But for now, there are still elements that need polishing.

I'll continue to support this game, and I'm excited to see how it develops in the future.

It's fun, but I feel like there are far too few ways to recover HP. 

What makes this even worse is that bandages and armor are made from the same materials. In the early stages, if you make armor, you won't have enough bandages, and vice versa.

I found this work through the transformation tag, but are there any feminizations that include body transformation for the male protagonist

After defeating the boss on the 7th floor, an event with a blue icon appeared in the treatment room, so I spoke to the person.

No new playable characters have been added.

This is a bug as no other new events have occurred.

thanks!

As soon as I start the game, I get thrown out here...This is a bug in 2.0. As soon as I started a new game, I was stuck in a roguelike map and couldn't do anything! I couldn't even see the main character.

I've returned to this game after over a year.

However, for some reason, almost all of my allies' attacks, including my followers', have started to miss. If I'm lucky, I can hit about one in five times, but if I'm unlucky, I can't land a single attack during battle and lose to even six level 1 enemies.


Is this a bug caused by using old data?

I really don't feel like playing if I have to pay for multiple API keys...

It's a shame because I really want to play.