Hello! I noticed there haven't been any updates for a while, so I wanted to reach out.
I don't mean to rush you; I just wanted to confirm that development is continuing.
Even after defeating a boss, the symbol doesn't disappear, so if you fight with few resources, you'll definitely not have enough HP to return and won't be able to return to camp. In the worst case scenario, you'll be forced to delete your save data.
As a result, I was forced to abandon my 8-hour game data.
I think this is because the recovery amount from recovery items is so small that it's completely out of balance with the enemy's attack power. Because of this, no matter how much armor you wear, you'll use up 20-30 or more recovery items before reaching the boss. And since the materials are only dropped by some enemies at a relatively low rate, it becomes a complete chore to just keep hunting those enemies.
And the recovery items you collect over 30 minutes are gone within 10 minutes.
If only there were recovery objects or something on the map...
This is my first time playing a dungeon crawler. Maybe I'm doing it wrong.
This game has the feel of a gemstone that will shine once polished.
But for now, there are still elements that need polishing.
I'll continue to support this game, and I'm excited to see how it develops in the future.
I've returned to this game after over a year.
However, for some reason, almost all of my allies' attacks, including my followers', have started to miss. If I'm lucky, I can hit about one in five times, but if I'm unlucky, I can't land a single attack during battle and lose to even six level 1 enemies.
Is this a bug caused by using old data?
I started in free play, but I can't create or chat with NPCs. The player just stands there alone in the middle of nowhere.
When I try to chat, I get an error message.
Creating an AI profile and saving it doesn't do anything, and clicking ADD NPC just closes the window and nothing happens.
The only things I can change are the pose and player appearance. This game needs a detailed tutorial for each version.
Depending on the method, when auto translating from another language to Japanese, the labels and names of the internal flags may also be translated, causing the game to break. For example, say there is a flag named "Battle Processing 001". This is automatically translated and the flag name changes to "戦闘処理001" in Japanese automatic translation. However, since the processing site is trying to refer to "Battle Processing 001", the game will not work properly.
I don't know if this is happening in your game, but if you use machine translation and are using Japanese, this is a bug that can occur, so I wanted to report it...
P.S. I'm not sure if this is a bug related to the language settings, but the player's action options are no longer displayed during battle, and I can no longer progress in the game.
It also makes it very difficult to report bugs since you won't be able to take screenshots of the game (that behavior is disabled).
I've been in a few battles, and I get stuck 4 times out of 5.
This seems to happen frequently when switching scenes. I think the scene switching command isn't being executed properly for some reason.
Perhaps the method of automatic translation should be refined. I think that even the internal data gets translated, which causes problems...
...I recommend that you, the creator, try playing the game in Japanese.
There are so many glitches with the combat that you can't progress through the game properly...
Hello. I'm Japanese, so I want to play in Japanese, but when I set the language to Japanese, the screen always goes black when I select New Game, and I can't go any further.
Perhaps you've set all the text in the game to Japanese? Depending on your production environment, if you do that, internal things like flags, variables, and label names will also be automatically translated into Japanese, which could completely break the game. (This often happens in production environments similar to html.)
こんにちは!私は日本人なので日本語でプレイしたかったのですが、オプションで日本語にすると「新しいゲーム」を選んだ場合、画面が暗転したまま先に進めなくなります。
これはhtmlと似た制作環境で起こる可能性があります。変数やフラグ、ラベルなどの内部的なものまで日本語に変わってしまい読み込めなくなってしまうからです。
改善よろしくおねがいします。
Hello. I don't understand English at all, so I'm using the translation function to play the game.
I'm having trouble. When I translate from English to Japanese, the sentences often become incomprehensible, so I can't solve the puzzles and can't progress in the game.
What should I do...?
I also wrote this sentence using the automatic translation function.
I've been really curious about this, so let me ask again.
When you say the main character becomes a woman, does that mean that "she is already a woman at the start of the story," or that "she can change from male to female by fulfilling certain conditions during the story or game (like the mutations in Fallout 76?)"?
I'm not an English speaker, so I'm sorry if I didn't pick up on the subtle nuances!
I purchased the DLsite version.
To cut straight to the point, I couldn't clear the first boss.
Why do they hide the button instructions so that they can't be seen, even though it's a rhythm-game style QTE? If the first instruction is hidden, it should be obvious that it's a complete game of luck with four options, right?
Be careful, as the unreasonable luck-based elements only ruin the fun of the game.
I bought it because I loved the worldview and graphics, so it's a shame.