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(+1)

Even after defeating a boss, the symbol doesn't disappear, so if you fight with few resources, you'll definitely not have enough HP to return and won't be able to return to camp. In the worst case scenario, you'll be forced to delete your save data.

As a result, I was forced to abandon my 8-hour game data.

I think this is because the recovery amount from recovery items is so small that it's completely out of balance with the enemy's attack power. Because of this, no matter how much armor you wear, you'll use up 20-30 or more recovery items before reaching the boss. And since the materials are only dropped by some enemies at a relatively low rate, it becomes a complete chore to just keep hunting those enemies.

And the recovery items you collect over 30 minutes are gone within 10 minutes.

If only there were recovery objects or something on the map...


This is my first time playing a dungeon crawler. Maybe I'm doing it wrong.

This game has the feel of a gemstone that will shine once polished.

But for now, there are still elements that need polishing.

I'll continue to support this game, and I'm excited to see how it develops in the future.

(+1)

With armor and weapons, and about 200-300 bandages is enough to get from the portal to the boss and then to the next one. But the start is very slow and you have to literally farm near the portal, but after leveling up your skills, you don't have to farm much.

Hey マホロマン,

thank you so much for trying the game and writing down your experience. The soft lock issue that you've experienced is something that I'm actively thinking about and I'm sorry that this happened to you. 

Right now I have a solution in mind that should alleviate the issue. I'll try to add that to the next minor update.

Thank you for your quick consideration of improvements! 


I have one question: are there any plans to implement transformations such as gender changes (temporary or permanent) caused by attacks from the player's enemies, map traps, or equipment effects?