Another point is about the price of units, I'm playing the Soviet campaign, the early Soviet models are pretty cost-effective, but the late models are more expensive but worse in performance than German units, could you balance the unit price a bit?
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I think the tutorial is just too basic, no instruction on armor versus armor battle nor air land battle/ air to air battle etcs. The displayed evacuated damage number is not that accurate. But I will just ask about one thing about game mechanic for now, does attacking armored units from side or rear do more damage? It seemed to be true by my experience but I can't just confirm it.
Great game so far! But I do encounteted a bug that when escaped from the jail and choose to go through the swamp camp, I teleported to the tower rest and do the 3rd floor side quest, the sword guy (sorry for not remembering his name) in my party went missing.
Great art! But the story disrturbed me a little for I thought it would be a highly psychological interactive novel but end up being a "fantasy" game? I have seen some analysis of the story so I won't complain yet, I will wait until the full game comes out then judge about it.
Generally, in this kind of games, the odds for players to come across positive events is similar to the negative ones. So let's just look into the most common events. You will need 5 hours to gain meat, and then 8 hours to turn the meat into 5 tokens, so you need 13 hours to get 5 tokens. And you need to sleep every 4 days minimally( maybe that's not precise enough though). So you need to get 300 tokens in 24 days, that's 12.5 per day, but you can only get 9.2 tokens a day in average. So if you are not super lucky, you are bound to lose. Viable solutions are increasing the basic revenue to 6 or 7 tokens, decrease the time needed for sleep will be good too( I presume that 8 hours work time won't be changed). Maybe you can also make the game play longer, there are some interesting events I would like to come across( like dueling with the samurai and eventually get his sword), but due to my lacking of time, they become negative events for me actually. If I can get more time to play( like the game goal is to survive 3 months and you need to pay 300 tokens at the end of each months), those events won't cause great financial problems. (plus, nerf the "sleep on clients" event! It ruins an entire game run!)
Hi, I meet some bugs with the random generator. It sometimes generate the portal on a indestructible obstacle so I can't go back, sometimes I am spawned in a completely isolate chamber. Those are really annoying.
And I still get one Mantra and Virtue missing( Seriously, what else Mantras do I ever need after I have got Aether?) .Don't feel like playing it again after four times for reaching an ending.
In my opinion,a game is just like a piece of artwork including books and movies and so on.So it is natural to pay the game for creator's hard work,just like when you pay for a book or a movie ticket.
After knowing that the qualities are linked to all aspect of the game,I start to feel allodoxaphobia and thrilled.But I do think it is a great idea and the game could be epic when it comes out.l
Well,my computer is using win10 32-bit system with 2GB memory.And the crash usually appear to make the computer laggy then shut down the game,sometimes the game screen go black with error report.
It could be an Epic game once it gets better graphics and less crash.Also,I think the ability to skip a turn during battle is necessary.(btw,I wonder how does this pixel game drain so much memory of my computer)