They also do not redirect to the game page itself, which makes it very hard to track activity for / the user is unable to buy the game or post comments for instance. Not good :(
louve
Creator of
Recent community posts
Hello, I have the exact same issue. I'm using the fragment part of the URL to embed a lobby code (my-game.com/#12353)
On Itch this fragment is neither read nor written to, probably because of the iframe. How can I go around this limitation?
If this cannot be solved I might be unable to submit my game to itch entirely and will have to self-host it.
thanks for the update! Maybe i will give this another try one day ❤
Regarding TAB: you can definitely grab it in javascript and preventing it from changing focus. Ive had the same issue in a game of mine (advnture.louve.systems)
You have to `document.addEventListener("keydown", ...` and then on the event object call `event.preventDefault();` if it's a TAB key. This way it will be prevented - you can do this for any key you want :)
Good luck!
well, maybe this just isn't a game for me :V
i've been using DOS prompts since the early 00s and linux command lines aswell, this one is very frustrating (why do i have to add EXE after each program name? i remember DOS automatically running .COM and .EXE if it was part of PATH... which FIXTEXT seems to be since it works no matter which folder i'm in. so i'm not sure what's happening here).
Up arrow does not work most of the time, TAB breaks the game by changing focus on the webpage :(
I got stuck very early - typing FIXTEXT.EXE (sic) HELP.TXT prints a series of gibberish in big characters and then says "Bad command or file name", but does not prompt me for any further interaction. I do not see what else I can do with the system and I have been unable to combine commands to produce anything else (am I supposed to combine the PEM with the TXT file to decrypt it? is FIXTEXT supposed to take any other argument?
FIXTEXT.EXE /? does nothing, HELP FIXTEXT doesn't do anything either. I'm stuck at trying to understand how anything in that system works, at least coming from MS-DOS it feels extremely foreign.
Hopefully a later update makes it a bit easier to pick up and I will be happy to return to it, right now it's unfortunately a frustrating experience
i've been looking at this discussion since it first started and been really hesitating to jump in by fear of disrupting it :D
this is all very interesting stuff! I always love to see talk on and around the definition of game, compared to the definition of toy. A friend once told me that he did not consider real life flippers to be games, but toys, and we had a similar discussion.
Is a punching ball a game? probably not, but in some pubs you can find arcade machines that consist in just a punching ball *with a scoreboard* that register who hits the hardest. is adding a score enough to make it a game? well... in that case it seems so.
Garry's mod could be considered a toy, indeed, it has no objectives - but what about minecraft? The gameplay between beta 1.8 and 1.9 did not radically change, and yet one of them contains an end goal - the other one doesn't. Is MC beta 1.8 a toy and MC beta 1.9 a game, despite being both of them being almost 100% identical ? You could say the point of MC is to make a beautiful house but... that's interpretation, the game does not reward you for anything but mining, crafting and killing. If the main goal of the game is born out of player will (e.g. "make a nice house"), is it less legitimate than if it was in the game with a house ranking system and such?
Aerocraft is a game I made while bored in economics class, to try and teach myself blender (making the plane and animating the flaps properly, etc). I stopped working on it when I was bored with it, and wanted to put it on itch or somewhere. I saw there was an option to price it and I thought - "I worked on this for about four hours... if I had to be paid for these four hours, admitting I sell a single copy, the price of this game should be at least 40 bucks." I looked at my friend @tahitip4ncake who was sitting next to me and asked him how much he thought this game should be worth. He said 2$. I put it up for 2$.
It's very interesting to me that this game spawned a discussion on the nature of games; and not so much on the reason why a game so empty would be up for two whole dollars and no less. In general I will always advocate both for a much higher price for games in general (priced to the effort needed to make them, not to their actual content) and for software piracy at large. This position is sometimes hard to defend because games are most often approached from a buyer's perspective, not from the maker's perspective - and so I expected a moderate amount of backlash from whoever would buy and play it. i'm glad to see players are instead filled with wonder and questioning rather than anger and disgust :P
have a nice day, and by all means keep discussing ♥ i hope you can find other games that spark your interest as much as this small "toy" 🙇♀️
thanks for the appreciation, it means a bunch to me 😊
maybe I will add an option for users who want to run the game in high performance, without any effect, as this problem has been brought up in the past! with the regain of interest the game has had in the past few days i'm considering adding a few trackpieces in an update ♥
Hello,
I wish to submit my paid game LouveSystems' TrackMasters to this bundle :)
It's a LAN / Online racing game with track editing.
https://rackover.itch.io/trackmasters
Feel free to contact me over on your Discord if you need anything else <3
Good luck !
Hey!
I would like to participate with the following game - AEROCRAFT
https://rackover.itch.io/aerocraft
Sorry for coming in late - you don't have to include it if it's too late!
Good luck with this and have a nice day! ❤









