Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes it's a bug in track validation, i'm looking into solving it for the next update, among others! It's because the radar antenna / tall building interrupts all navigation as it is very tall, but it doesn't check if the interrupted navigation happens above or under the very tall object