I like the idea and the execution, the seasons create a nice flow. Although in later years it got quite repetitive with most of the time spent either spamming workers from one task to another or micro-managing the crops to plant them as soon as they are harvested. But I presume that, if time permitted, those issue would have been resolved.
I got to year 14 only because the fight lasted until the spring, before I ran out of wood for repairs. So I didn't beat year 13, but at least I got the first place on the leaderboard ;p (at least for now)


